AnimationTool/app/frame_handler.ts

62 lines
1.6 KiB
TypeScript

export class FrameHandler {
private frameNumberDiv: HTMLElement;
private filenames: string[] = [];
private currentFrame: number = 0;
private currentImageDiv: HTMLElement;
private playingAnimation: boolean;
constructor(currentImageDiv: HTMLElement, frameNumberDiv: HTMLElement) {
this.currentImageDiv = currentImageDiv;
this.frameNumberDiv = frameNumberDiv;
setTimeout(this.Update, 1000 / 60);
}
public Update() {
console.log('updating');
AdvanceFrames(1);
setTimeout(this.Update, 1000 / 60);
}
public GetCurrentFrame(): number {
return this.currentFrame;
}
public loadFrames(filenames: string[]) {
this.filenames = filenames;
this.currentFrame = 0;
this.SetCurrentImageDiv();
}
public AdvanceFrames(amount: number) {
this.currentFrame += amount;
this.currentFrame %= this.filenames.length;
if (this.currentFrame < 0) {
this.currentFrame = this.filenames.length - 1;
}
this.GoToFrame(this.currentFrame);
}
public GoToFrame(frame: number) {
this.currentFrame = frame;
this.SetCurrentImageDiv();
}
private SetCurrentImageDiv() {
this.currentImageDiv.innerHTML = `<img src="${this.filenames[this.currentFrame]}"></img>`;
if (this.filenames.length === 0) {
this.frameNumberDiv.className = 'warning';
this.frameNumberDiv.innerText = 'No images uploaded yet';
} else {
this.frameNumberDiv.className = 'instruction';
this.frameNumberDiv.innerText =
'Frame ' + this.currentFrame.toString() + ' / ' + (this.filenames.length - 1).toString();
}
}
public TogglePlayingAnimation() {
this.playingAnimation = !this.playingAnimation;
console.log('playingAnimation = ', this.playingAnimation);
}
}