AnimationTool/app/frame_handler.ts

220 lines
6.6 KiB
TypeScript

import { IAnimationData } from './Interfaces/IAnimationData';
import { IProjectData } from './Interfaces/IProjectData';
export class FrameHandler {
public frameViewerMouseHeld: boolean;
private start: number = 0;
private frameNumberDiv: HTMLElement;
private animationData: IAnimationData;
private canvasData: IProjectData;
private filenames: string[] = [];
private currentFrame: number = 0;
private playingAnimation: boolean;
private htmlCanvasElement: HTMLCanvasElement;
private canvasContext: CanvasRenderingContext2D;
private imageElement: HTMLImageElement;
private projectData: IProjectData;
private frameViewer: HTMLElement;
constructor(
animationData: IAnimationData,
canvasData: IProjectData,
htmlCanvasElement: HTMLCanvasElement,
canvasContext: CanvasRenderingContext2D,
frameNumberDiv: HTMLElement,
imageElement: HTMLImageElement,
projectData: IProjectData,
frameViewer: HTMLElement
) {
this.animationData = animationData;
this.canvasData = canvasData;
this.htmlCanvasElement = htmlCanvasElement;
this.canvasContext = canvasContext;
this.frameNumberDiv = frameNumberDiv;
window.requestAnimationFrame(this.windowAnimationUpdate);
this.imageElement = imageElement;
this.projectData = projectData;
this.frameViewer = frameViewer;
this.frameViewer.addEventListener('mousedown', () => {
this.frameViewerMouseHeld = true;
});
this.frameViewer.addEventListener('mouseup', () => {
this.frameViewerMouseHeld = false;
});
}
public GetCurrentFrame(): number {
return this.currentFrame;
}
public loadFrames(filenames: string[]) {
this.filenames = filenames;
this.currentFrame = 0;
this.RefreshImage();
}
public AdvanceFrames(amount: number) {
this.currentFrame += amount;
if (this.animationData.loop || !this.playingAnimation) {
this.currentFrame %= this.filenames.length;
} else {
if (this.currentFrame > this.filenames.length - 1) {
this.playingAnimation = false;
this.currentFrame = Math.min(this.currentFrame, this.filenames.length - 1);
}
}
if (this.currentFrame < 0) {
this.currentFrame = this.filenames.length - 1;
}
this.GoToFrame(this.currentFrame);
}
public GoToFrame(frame: number) {
this.currentFrame = frame;
this.RefreshImage();
this.projectData.currentFrame = this.currentFrame;
this.RefreshFrameViewer();
}
public TogglePlayingAnimation() {
this.playingAnimation = !this.playingAnimation;
if (this.playingAnimation && this.currentFrame === this.filenames.length - 1 && !this.animationData.loop) {
this.currentFrame = -1;
}
}
public StopPlayingAnimation() {
this.playingAnimation = false;
}
public GetFilenames(): string[] {
return this.filenames;
}
public ConstructFrameUI = () => {
// clear frames
let child = this.frameViewer.lastElementChild;
while (child) {
this.frameViewer.removeChild(child);
child = this.frameViewer.lastElementChild;
}
// construct
for (let i = 0; i < this.animationData.frames.length; i++) {
const newDiv = document.createElement('div');
this.frameViewer.appendChild(newDiv);
newDiv.className = 'frame';
newDiv.addEventListener('mousedown', () => {
this.StopPlayingAnimation();
this.GoToFrame(i);
});
newDiv.addEventListener('mousemove', () => {
if (this.frameViewerMouseHeld) {
this.StopPlayingAnimation();
this.GoToFrame(i);
}
});
}
};
public RefreshFrameViewer() {
// set all frames to inactive
for (let i = 0; i < this.frameViewer.children.length; i++) {
this.frameViewer.children[i].classList.remove('selected', 'warning');
}
// set current frame to active
if (this.frameViewer.children[this.projectData.currentFrame] !== undefined) {
this.frameViewer.children[this.projectData.currentFrame].classList.add('selected');
}
// check frames for data errors
for (let f = 0; f < this.animationData.frames.length; f++) {
// this.frameViewer.children[f].classList.add('warning');
if (this.animationData.pinDefinitions !== undefined) {
for (let p = 0; p < this.animationData.pinDefinitions.length; p++) {
if (this.animationData.pinDefinitions[p] !== undefined) {
const pinIDtoCheck = this.animationData.pinDefinitions[p].id;
if (this.frameViewer.children[f] !== undefined) {
if (this.animationData.frames[f].pinData[pinIDtoCheck] === undefined) {
this.frameViewer.children[f].classList.add('warning');
break;
}
}
}
}
}
}
}
private RefreshImage() {
if (this.filenames.length === 0) {
// this.frameNumberDiv.className = 'warning';
// this.frameNumberDiv.innerText = 'No images uploaded yet';
} else {
this.canvasContext.clearRect(0, 0, this.htmlCanvasElement.width, this.htmlCanvasElement.height);
this.canvasContext.imageSmoothingEnabled = false;
this.imageElement.src = this.filenames[this.currentFrame];
// draw sprite
this.canvasContext.drawImage(
this.imageElement,
0,
0,
this.htmlCanvasElement.width,
this.htmlCanvasElement.height
);
// draw origin +
this.canvasContext.strokeStyle = '#000000';
const originX = this.animationData.originX;
const originY = this.animationData.originY;
if (originX !== null && originY !== null) {
this.DrawCrossHair(500, this.canvasContext, originX, originY);
}
// frame number update
this.frameNumberDiv.className = '';
this.frameNumberDiv.innerText =
(this.currentFrame + 1).toString() + ' / ' + this.filenames.length.toString();
// draw pins
for (let i = 0; i < 10; i++) {
this.canvasContext.strokeStyle = '#FF0000';
if (this.animationData.frames[this.projectData.currentFrame] !== undefined) {
const currentSelectedPinData = this.animationData.frames[this.projectData.currentFrame].pinData[i];
if (currentSelectedPinData !== null && currentSelectedPinData !== undefined) {
this.DrawCrossHair(50, this.canvasContext, currentSelectedPinData.x, currentSelectedPinData.y);
}
}
}
}
}
private DrawCrossHair(size: number, canvasContext: CanvasRenderingContext2D, x: number, y: number) {
x *= this.canvasData.widthRatio;
y *= this.canvasData.heightRatio;
canvasContext.beginPath();
canvasContext.moveTo(x, y - size);
canvasContext.lineTo(x, y + size);
canvasContext.moveTo(x - size, y);
canvasContext.lineTo(x + size, y);
canvasContext.stroke();
}
private windowAnimationUpdate = (timestamp: number) => {
if (this.start === 0) {
this.start = timestamp;
}
const progress = timestamp - this.start;
if (this.playingAnimation && progress > 1000 / this.animationData.frameRate) {
this.AdvanceFrames(1);
this.start = 0;
}
this.RefreshImage();
window.requestAnimationFrame(this.windowAnimationUpdate);
};
}