animation and frame controls
parent
1574fd0f6b
commit
94bbbaaf3f
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@ -1,4 +1,4 @@
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//I display the canvas and am clickable
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// I display the canvas and am clickable
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export class CanvasHandler {
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private currentImageDiv: HTMLElement;
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@ -1,21 +1,21 @@
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import { IAnimationData } from './Interfaces/IAnimationData';
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export class FrameHandler {
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private start: number = 0;
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private frameNumberDiv: HTMLElement;
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private animationData: IAnimationData;
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private filenames: string[] = [];
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private currentFrame: number = 0;
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private currentImageDiv: HTMLElement;
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private playingAnimation: boolean;
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constructor(currentImageDiv: HTMLElement, frameNumberDiv: HTMLElement) {
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constructor(animationData: IAnimationData, currentImageDiv: HTMLElement, frameNumberDiv: HTMLElement) {
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this.animationData = animationData;
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this.currentImageDiv = currentImageDiv;
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this.frameNumberDiv = frameNumberDiv;
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setTimeout(this.Update, 1000 / 60);
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}
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public Update() {
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console.log('updating');
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AdvanceFrames(1);
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setTimeout(this.Update, 1000 / 60);
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window.requestAnimationFrame(this.windowAnimationUpdate);
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}
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public GetCurrentFrame(): number {
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@ -42,6 +42,14 @@ export class FrameHandler {
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this.SetCurrentImageDiv();
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}
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public TogglePlayingAnimation() {
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this.playingAnimation = !this.playingAnimation;
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console.log('playingAnimation = ', this.playingAnimation);
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}
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public StopPlayingAnimation() {
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this.playingAnimation = false;
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}
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private SetCurrentImageDiv() {
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this.currentImageDiv.innerHTML = `<img src="${this.filenames[this.currentFrame]}"></img>`;
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if (this.filenames.length === 0) {
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@ -50,12 +58,20 @@ export class FrameHandler {
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} else {
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this.frameNumberDiv.className = 'instruction';
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this.frameNumberDiv.innerText =
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'Frame ' + this.currentFrame.toString() + ' / ' + (this.filenames.length - 1).toString();
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'Frame ' + (this.currentFrame + 1).toString() + ' / ' + this.filenames.length.toString();
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}
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}
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public TogglePlayingAnimation() {
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this.playingAnimation = !this.playingAnimation;
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console.log('playingAnimation = ', this.playingAnimation);
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}
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private windowAnimationUpdate = (timestamp: number) => {
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if (this.start === 0) {
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this.start = timestamp;
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}
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const progress = timestamp - this.start;
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if (this.playingAnimation && progress > 1000 / this.animationData.frameRate) {
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this.AdvanceFrames(1);
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this.start = 0;
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}
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window.requestAnimationFrame(this.windowAnimationUpdate);
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console.log('timestamp = ' + timestamp);
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};
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}
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45
app/page.ts
45
app/page.ts
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@ -37,6 +37,7 @@ export class Page {
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// this.canvasHandler.currentImageDiv.addEventListener('onmousedown', ClickOnCanvas);
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this.frameHandler = new FrameHandler(
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this.animationData,
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document.getElementById('currentImage') as HTMLElement,
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document.getElementById('frameNumber') as HTMLElement
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);
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@ -48,11 +49,32 @@ export class Page {
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const keyDown = (event: KeyboardEvent) => {
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switch (event.keyCode) {
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case 48:
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case 49:
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case 50:
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case 51:
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case 52:
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case 53:
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case 54:
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case 55:
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case 56:
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case 57: {
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// goto frame w 1234567890
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if (event.keyCode === 48) {
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this.frameHandler.GoToFrame(9);
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} else {
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this.frameHandler.GoToFrame(event.keyCode - 49);
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}
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this.frameHandler.StopPlayingAnimation();
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break;
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}
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case 39:
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case 190: {
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// right_arrow, carrot
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console.log('next frame action');
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this.frameHandler.AdvanceFrames(1);
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this.frameHandler.StopPlayingAnimation();
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break;
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}
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@ -61,17 +83,27 @@ export class Page {
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// left arrow, carrot
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console.log('previous frame action');
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this.frameHandler.AdvanceFrames(-1);
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this.frameHandler.StopPlayingAnimation();
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break;
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}
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case 40: {
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// down arrow
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this.frameHandler.GoToFrame(0);
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this.frameHandler.StopPlayingAnimation();
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break;
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}
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case 32: {
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// spacebar
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this.frameHandler.TogglePlayingAnimation();
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break;
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}
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case 83: {
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// s
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this.download('.anim', String(this.animationData));
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break;
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}
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}
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};
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@ -98,4 +130,17 @@ export class Page {
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this.animationData.frames = newFrames;
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console.log(this.animationData);
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};
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private download(filename: string, text: string) {
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var element = document.createElement('a');
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element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
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element.setAttribute('download', filename);
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element.style.display = 'none';
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document.body.appendChild(element);
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element.click();
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document.body.removeChild(element);
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}
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}
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@ -24,10 +24,10 @@
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<div id="settings">
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Origin X: <input type="text" name="originX" value="0" size="2">
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Y: <input type="text" name="originX" value="0" size="2"><br>
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Fps: <input type="text" name="FirstName" value="60"><br>
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Y: <input type="text" name="originY" value="0" size="2"><br>
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Fps: <input type="text" name="framerate" value="60"><br>
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<input type="checkbox" name="looping" > Looping <br>
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<button type="button" onclick="alert('saved')">export .anim</button>
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<button id="saveButton" type="button">export .anim with (S)</button>
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</div>
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</div>
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