FAudioGMS/gamemaker/extensions/FAudioGMS/AndroidSource/Sdk/org.screwyoyo.faudiogms/src/main/java/org/libsdl/app/SDLControllerManager.java

93 lines
2.7 KiB
Java

package org.libsdl.app;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager {
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
private static final String TAG = "SDLControllerManager";
public static void initialize() {
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return false;
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
}
/**
* This method is called by SDL using JNI.
*/
public static void pollHapticDevices() {
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, float intensity, int length) {
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticStop(int device_id){
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
return false;
}
}
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}