FAudioGMS/gamemaker/objects/AUDIO/AUDIO.yy

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{
"spriteId": null,
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": true,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":12,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":2,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "AUDIO",
"tags": [],
"resourceType": "GMObject",
}