/// @description Initialize audio. /* First initialize the system: */ var spatialDistanceScale = 50; // makes "3D" audio louder var timestep = game_get_speed(gamespeed_microseconds) / 1000000; // default, autodetect from GM timestep. FAudioGMS_Init(spatialDistanceScale, timestep); /* Init Effects Chains Here */ effChain = new EffectChain(); effChain.AddDefaultReverb(); /* Load Audio Assets Here */ // snd = LoadStaticSound("go-go-go-tigerblood.wav"); // sndInst = snd.Play(); // sndInst.SetEffectChain(effChain, 1); // apply default reverb to the instance.