forked from MoonsideGames/FAudioGMS
Update the Android support once again. (#2)
Co-authored-by: Nikita Krapivin <alienoom@yandex.ru> Reviewed-on: MoonsideGames/FAudioGMS#2 Co-authored-by: Nikita Krapivin <nik@noreply.example.org> Co-committed-by: Nikita Krapivin <nik@noreply.example.org>
parent
3b39ed9d10
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ec2d47ac5b
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@ -94,14 +94,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1StaticSound_1Destroy
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1StreamingSound_1LoadOGG
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(JNIEnv* jniEnv, jclass jniThis, jstring _filepath)
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(JNIEnv* jniEnv, jclass jniThis, jstring _filepath, jdouble _bufferSizeInBytes)
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{
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jboolean isCopy;
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const char* filepath;
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jdouble ret;
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filepath = (*jniEnv)->GetStringUTFChars(jniEnv, _filepath, &isCopy);
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ret = FAudioGMS_StreamingSound_LoadOGG((char *)filepath);
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ret = FAudioGMS_StreamingSound_LoadOGG((char *)filepath, _bufferSizeInBytes);
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(*jniEnv)->ReleaseStringUTFChars(jniEnv, _filepath, filepath);
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return ret;
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}
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@ -130,6 +130,22 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Stop
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1QueueSyncPlay
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID)
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{
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FAudioGMS_SoundInstance_QueueSyncPlay(_soundInstanceID);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SyncPlay
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(JNIEnv* jniEnv, jclass jniThis)
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{
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FAudioGMS_SoundInstance_SyncPlay();
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetPlayRegion
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _startInMilliseconds, jdouble _endInMilliseconds)
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@ -186,6 +202,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Set3DVelo
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Set3DOrientation
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _xFront, jdouble _yFront, jdouble _zFront, jdouble _xTop, jdouble _yTop, jdouble _zTop)
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{
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FAudioGMS_SoundInstance_Set3DOrientation(_soundInstanceID, _xFront, _yFront, _zFront, _xTop, _yTop, _zTop);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetTrackPositionInSeconds
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _trackPositionInSeconds)
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@ -327,8 +351,7 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1EffectChain_1AddReverb
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_reverbGain,
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_decayTime,
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_density,
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_roomSize
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);
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_roomSize);
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return NOTHING;
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}
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@ -388,6 +411,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetListenerVelocity
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetListenerOrientation
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(JNIEnv* jniEnv, jclass jniThis, jdouble _xFront, jdouble _yFront, jdouble _zFront, jdouble _xTop, jdouble _yTop, jdouble _zTop)
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{
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FAudioGMS_SetListenerOrientation(_xFront, _yFront, _zFront, _xTop, _yTop, _zTop);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1PauseAll
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(JNIEnv* jniEnv, jclass jniThis)
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@ -12,30 +12,73 @@ public class FAudioGMSNative
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/* exactly as in FAudioGMS_JNI.c: */
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public native double FAudioGMS_Init(double spatialDistanceScale, double timestep);
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public native double FAudioGMS_StaticSound_LoadWAV(String filePath);
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public native double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID);
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public native double FAudioGMS_StaticSound_LoadWAV(
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String filePath); /* returns a static sound ID */
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public native double FAudioGMS_StaticSound_CreateSoundInstance(
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double staticSoundID); /* returns a sound instance ID */
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public native double FAudioGMS_StaticSound_Destroy(double staticSoundID);
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public native double FAudioGMS_StreamingSound_LoadOGG(String filepath);
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/* returns a sound instance ID */
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public native double FAudioGMS_StreamingSound_LoadOGG(
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String filepath,
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double bufferSizeInBytes); /* if 0 is passed we will use a sensible default*/
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public native double FAudioGMS_SoundInstance_Play(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_SetPlayRegion(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
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public native double FAudioGMS_SoundInstance_QueueSyncPlay(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_SyncPlay();
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public native double FAudioGMS_SoundInstance_SetPlayRegion(
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double soundInstanceID,
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double startInMilliseconds,
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double endInMilliseconds);
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public native double FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
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public native double FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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public native double FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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public native double FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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public native double FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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public native double FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVelocity, double yVelocity, double zVelocity);
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public native double FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
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public native double FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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public native double FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_Set3DPosition(
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double soundInstanceID,
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double x,
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double y,
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double z);
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public native double FAudioGMS_SoundInstance_Set3DVelocity(
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double soundInstanceID,
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double xVelocity,
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double yVelocity,
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double zVelocity);
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public native double FAudioGMS_SoundInstance_Set3DOrientation(
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double soundInstanceID,
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double xFront,
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double yFront,
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double zFront,
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double xTop,
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double yTop,
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double zTop);
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public native double FAudioGMS_SoundInstance_SetTrackPositionInSeconds(
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double soundInstanceID,
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double trackPositionInSeconds);
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public native double FAudioGMS_SoundInstance_SetVolumeOverTime(
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double soundInstanceID,
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double volume,
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double milliseconds);
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public native double FAudioGMS_SoundInstance_SetLowPassFilter(
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double soundInstanceID,
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double lowPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_SetHighPassFilter(
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double soundInstanceID,
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double highPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_SetBandPassFilter(
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double soundInstanceID,
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double bandPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_QueueSoundInstance(double soundInstanceID, double queueSoundInstanceID);
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public native double FAudioGMS_SoundInstance_QueueSoundInstance(
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double soundInstanceID,
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double queueSoundInstanceID);
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public native double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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@ -62,25 +105,41 @@ public class FAudioGMSNative
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double reverbGain,
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double decayTime,
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double density,
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double roomSize
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);
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double roomSize);
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public native double FAudioGMS_EffectChain_Destroy(double effectChainID);
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/*
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* NOTE: Any changes to the effect chain will NOT apply after this is set!
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* You MUST call SetEffectChain again if you make changes to the effect chain parameters!
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* You MUST call SetEffectChain again if you make changes to the effect
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* chain parameters!
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*/
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public native double FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectChain(
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double soundInstanceID,
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double effectChainID,
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double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectGain(
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double soundInstanceID,
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double effectGain);
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public native double FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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public native double FAudioGMS_SetMasteringEffectGain(double effectGain);
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public native double FAudioGMS_SetListenerPosition(double x, double y, double z);
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public native double FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
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public native double FAudioGMS_SetListenerVelocity(
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double xVelocity,
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double yVelocity,
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double zVelocity);
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public native double FAudioGMS_SetListenerOrientation(
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double xFront,
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double yFront,
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double zFront,
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double xTop,
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double yTop,
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double zTop);
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public native double FAudioGMS_PauseAll(); /* mobile platforms, man... */
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public native double FAudioGMS_ResumeAll(); /* same thing here */
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public native double FAudioGMS_PauseAll(); /* useful for mobile platforms, etc
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*/
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public native double FAudioGMS_ResumeAll(); /* same as above */
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public native double FAudioGMS_StopAll();
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public native double FAudioGMS_Update();
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BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
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@ -190,8 +190,7 @@
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2,
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2,
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],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_Set3DOrientation","tags":[],"resourceType":"GMExtensionFunction",},
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{"externalName":"FAudioGMS_SetListenerOrientation","kind":1,"help":"FAudioGMS_SetListenerOrientation(soundInstanceID, xFront, yFront, zFront, xTop, yTop, zTop)","hidden":false,"returnType":2,"argCount":0,"args":[
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2,
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{"externalName":"FAudioGMS_SetListenerOrientation","kind":1,"help":"FAudioGMS_SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop)","hidden":false,"returnType":2,"argCount":0,"args":[
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2,
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2,
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2,
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@ -1 +1,17 @@
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/// @description Clean up all resources when the game is about to end.
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/* Destroy sound instances first: */
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// sndInst.Stop();
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// sndInst.Destroy();
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// sndInst = undefined;
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/* Only then destroy static sounds: */
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// snd.Destroy();
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// snd = undefined;
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/* And only then, destroy effect chains */
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effChain.Destroy();
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effChain = undefined;
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/* Finish up the system */
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FAudioGMS_Destroy();
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@ -1,6 +1,15 @@
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/// @description Initialize audio.
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/* First initialize the system: */
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var spatialDistanceScale = 50; // makes "3D" audio louder
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FAudioGMS_Init(spatialDistanceScale, 1 / 60);
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var timestep = game_get_speed(gamespeed_microseconds) / 1000000; // default, autodetect from GM timestep.
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FAudioGMS_Init(spatialDistanceScale, timestep);
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/* Init Effects Chains Here */
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effChain = new EffectChain();
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effChain.AddDefaultReverb();
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/* Load Audio Assets Here */
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// snd = LoadStaticSound("go-go-go-tigerblood.wav");
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// sndInst = snd.Play();
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// sndInst.SetEffectChain(effChain, 1); // apply default reverb to the instance.
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@ -1 +1,2 @@
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/// @description MUST be called once per frame!
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FAudioGMS_Update();
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@ -88,10 +88,10 @@ function StaticSound(_staticSoundID) constructor
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// The audio is streamed off the disk, so only a small amount of memory is used at a time.
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// Good for things like music or voiceover playback.
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// Note that StreamingSounds are SoundInstances.
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function LoadStreamingSound(filename)
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function LoadStreamingSound(filename, bufferSizeInBytes = 0)
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{
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var filePath = GetPathPrepend() + "audio/streaming/" + filename;
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soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath);
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soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath, bufferSizeInBytes);
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return new SoundInstance(soundInstanceID);
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}
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FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity);
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}
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// Sets the 3-dimensional orientation of the sound.
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static Set3DOrientation = function(xFront, yFront, zFront, xTop, yTop, zTop)
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{
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FAudioGMS_SoundInstance_Set3DOrientation(soundInstanceID, xFront, yFront, zFront, xTop, yTop, zTop);
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}
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// Sets whether the sound instance loops (true) or does not (false).
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static SetLoop = function(loop)
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{
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FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, seconds);
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}
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// Queues this sound instance for playing in sync.
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static QueueSyncPlay = function()
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{
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FAudioGMS_SoundInstance_QueueSyncPlay(soundInstanceID);
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}
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// Sets the playback region for the sound instance.
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static SetPlayRegion = function(loopStartInMilliseconds, loopEndInMilliseconds)
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{
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SetVolume(1);
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}
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// Plays the sound instance queue.
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function SyncPlay()
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{
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FAudioGMS_SoundInstance_SyncPlay();
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}
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// Effect chains allow you to modify sound playback using audio effects.
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// Right now only reverb is implemented, but more effects will probably come later.
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function EffectChain() constructor
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@ -348,6 +366,12 @@ function SetListenerVelocity(xVelocity, yVelocity, zVelocity)
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FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity);
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}
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// Sets the orientation of the listener for 3D audio.
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function SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop)
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{
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FAudioGMS_SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop);
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}
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// Stops all audio playback.
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function StopAllAudio()
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{
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@ -1664,7 +1664,6 @@ void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zV
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}
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void FAudioGMS_SetListenerOrientation(
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double soundInstanceID,
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double xFront,
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double yFront,
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double zFront,
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@ -160,7 +160,6 @@ extern "C"
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double yVelocity,
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double zVelocity);
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FAUDIOGMSAPI void FAudioGMS_SetListenerOrientation(
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double soundInstanceID,
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double xFront,
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double yFront,
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double zFront,
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