Add a Windows NDK build script.

Nikita Krapivin 2021-11-08 23:16:51 +05:00
parent fa73ce8e3a
commit e94de84977
2 changed files with 9 additions and 1 deletions

8
android/build.ndk.cmd Normal file
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@ -0,0 +1,8 @@
cd /d %~dp0
mkdir buildandroid
call ndk-build NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=Android.mk APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" APP_PLATFORM=android-16 APP_MODULES="SDL2 FAudio_static FAudioGMS" NDK_OUT=buildandroid\obj NDK_LIBS_OUT=buildandroid\lib
xcopy /e /r /y buildandroid\lib ..\gamemaker\extensions\FAudioGMS\AndroidSource\libs
rd /s /q buildandroid

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@ -23,7 +23,7 @@ public class FAudioGMSNative
public native double FAudioGMS_SoundInstance_Stop(double soundInstanceID);
public native double FAudioGMS_SoundInstance_SetPlayRegion(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
public native double FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
public native double FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
public native double FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
public native double FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
public native double FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);