forked from MoonsideGames/FAudioGMS
initial voice refactor
parent
7894eae234
commit
d3d9d4fe3f
229
src/FAudioGMS.c
229
src/FAudioGMS.c
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@ -149,6 +149,17 @@ typedef enum FAudioGMS_SoundState
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SoundState_Stopped
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} FAudioGMS_SoundState;
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typedef struct FAudioGMS_Voice
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{
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FAudioVoice* handle;
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FAudioVoiceSends sends;
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uint8_t effectChainAttached;
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FAudioSubmixVoice* effectVoice;
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FAudioVoiceSends effectSends;
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float effectGain;
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} FAudioGMS_Voice;
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typedef struct FAudioGMS_StaticSound
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{
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uint32_t id;
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@ -171,7 +182,7 @@ typedef struct FAudioGMS_StreamingSound
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typedef struct FAudioGMS_SoundInstance
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{
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uint32_t id;
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FAudioSourceVoice *handle;
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FAudioGMS_Voice voice;
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FAudioWaveFormatEx format;
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uint8_t loop; /* bool */
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FAudioGMS_SoundState soundState;
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@ -184,11 +195,6 @@ typedef struct FAudioGMS_SoundInstance
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float highPassFilter;
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float bandPassFilter;
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uint8_t effectChainAttached;
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FAudioSubmixVoice* effectVoice;
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FAudioVoiceSends effectSends;
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float effectGain;
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uint8_t adjustingVolumeOverTime;
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float targetVolume;
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float volumeDelta;
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@ -238,6 +244,8 @@ typedef struct FAudioGMS_Device
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FAudioDeviceDetails deviceDetails;
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FAudioMasteringVoice *masteringVoice;
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FAudioGMS_Voice fauxMasteringVoice;
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F3DAUDIO_LISTENER listener;
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float spatialDistanceScale;
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@ -386,6 +394,36 @@ void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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return;
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}
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device->fauxMasteringVoice.sends.SendCount = 1;
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device->fauxMasteringVoice.sends.pSends = SDL_malloc(sizeof(FAudioSendDescriptor));
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device->fauxMasteringVoice.sends.pSends[0].Flags = 0;
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device->fauxMasteringVoice.sends.pSends[0].pOutputVoice = device->masteringVoice;
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if (FAudio_CreateSubmixVoice(
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device->handle,
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&device->fauxMasteringVoice.handle,
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FAUDIO_DEFAULT_CHANNELS,
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FAUDIO_DEFAULT_SAMPLERATE,
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0,
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i,
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&device->fauxMasteringVoice.sends,
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NULL
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) != 0)
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{
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Log("Failed to create faux mastering voice! Bailing!");
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FAudioVoice_DestroyVoice(device->masteringVoice);
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FAudio_Release(device->handle);
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SDL_free(device);
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device = NULL;
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return;
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}
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device->fauxMasteringVoice.effectChainAttached = 0;
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device->fauxMasteringVoice.effectGain = 0;
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device->fauxMasteringVoice.effectVoice = NULL;
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device->fauxMasteringVoice.effectSends.SendCount = 0;
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device->fauxMasteringVoice.effectSends.pSends = NULL;
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device->spatialDistanceScale = spatialDistanceScale;
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F3DAudioInitialize(
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@ -543,8 +581,8 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetPan(FAudioGMS_SoundInstance* ins
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SetPanMatrixCoefficients(instance);
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FAudioVoice_SetOutputMatrix(
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instance->handle,
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device->masteringVoice,
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instance->voice.handle,
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device->fauxMasteringVoice.handle,
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instance->dspSettings.SrcChannelCount,
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instance->dspSettings.DstChannelCount,
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instance->dspSettings.pMatrixCoefficients,
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@ -566,7 +604,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_UpdatePitch(FAudioGMS_SoundInstance
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}
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FAudioSourceVoice_SetFrequencyRatio(
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instance->handle,
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instance->voice.handle,
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SDL_powf(2.0f, instance->pitch - 1) * doppler, /* FAudio expects pitch range to be -1.0 to 1.0 while GM uses 0.0 to 2.0 so we adjust here */
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0
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);
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@ -582,7 +620,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetPitch(FAudioGMS_SoundInstance* i
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static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance* instance, float volume)
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{
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instance->volume = volume;
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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FAudioVoice_SetVolume(instance->voice.handle, volume, 0);
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}
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static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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@ -592,7 +630,7 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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) {
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FAudioGMS_SoundInstance* instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
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instance->handle = NULL;
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instance->voice.handle = NULL;
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instance->isStatic = isStatic;
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instance->loop = 0;
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@ -606,17 +644,22 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->format.nSamplesPerSec = samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
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instance->voice.sends.SendCount = 1;
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instance->voice.sends.pSends = SDL_malloc(sizeof(FAudioSendDescriptor));
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instance->voice.sends.pSends[0].Flags = 0;
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instance->voice.sends.pSends[0].pOutputVoice = device->fauxMasteringVoice.handle;
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FAudio_CreateSourceVoice(
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device->handle,
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&instance->handle,
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&instance->voice.handle,
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&instance->format,
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FAUDIO_VOICE_USEFILTER,
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FAUDIO_DEFAULT_FREQ_RATIO,
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isStatic ? NULL : &device->voiceCallbacks,
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NULL,
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&instance->voice.sends,
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NULL);
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if (instance->handle == NULL)
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if (instance->voice.handle == NULL)
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{
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Log("SoundInstance failed to initialize!");
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SDL_free(instance);
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@ -631,9 +674,9 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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instance->effectChainAttached = 0;
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instance->effectVoice = NULL;
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instance->effectGain = 0;
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instance->voice.effectChainAttached = 0;
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instance->voice.effectVoice = NULL;
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instance->voice.effectGain = 0;
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instance->lowPassFilter = 0.0f;
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instance->highPassFilter = 0.0f;
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@ -710,7 +753,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns
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p.Frequency = SDL_max(0.0, SDL_min(1.0, lowPassFilter));
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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FAudioVoice_SetFilterParameters(instance->voice.handle, &p, 0);
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instance->lowPassFilter = lowPassFilter;
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}
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@ -732,7 +775,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn
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p.Frequency = SDL_max(0.0, SDL_min(1.0, highPassFilter));
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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FAudioVoice_SetFilterParameters(instance->voice.handle, &p, 0);
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instance->highPassFilter = highPassFilter;
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}
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@ -754,7 +797,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn
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p.Frequency = SDL_max(0.0, SDL_min(1.0, bandPassFilter));
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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FAudioVoice_SetFilterParameters(instance->voice.handle, &p, 0);
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instance->bandPassFilter = bandPassFilter;
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}
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@ -789,8 +832,8 @@ static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
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FAudioGMS_INTERNAL_SoundInstance_UpdatePitch(instance);
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FAudioVoice_SetOutputMatrix(
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instance->handle,
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device->masteringVoice,
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instance->voice.handle,
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device->fauxMasteringVoice.handle,
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instance->dspSettings.SrcChannelCount,
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instance->dspSettings.DstChannelCount,
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instance->dspSettings.pMatrixCoefficients,
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@ -832,7 +875,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance*
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buffer.LoopLength = 0;
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buffer.pContext = instance; /* context for OnBufferEnd callback */
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FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &buffer, NULL);
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FAudioSourceVoice_SubmitSourceBuffer(instance->voice.handle, &buffer, NULL);
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/* We have reached the end of the file! */
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/* FIXME: maybe move this to a OnStreamEnd callback? */
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@ -943,10 +986,10 @@ static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* insta
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instance->soundData.staticSound->buffer.LoopLength = 0;
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}
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FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->soundData.staticSound->buffer, NULL);
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FAudioSourceVoice_SubmitSourceBuffer(instance->voice.handle, &instance->soundData.staticSound->buffer, NULL);
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}
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FAudioSourceVoice_Start(instance->handle, 0, 0);
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FAudioSourceVoice_Start(instance->voice.handle, 0, 0);
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instance->soundState = SoundState_Playing;
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}
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@ -968,7 +1011,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Pause(FAudioGMS_SoundInstance* inst
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{
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if (instance->soundState == SoundState_Playing)
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0); /* this actually just pauses lol */
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FAudioSourceVoice_Stop(instance->voice.handle, 0, 0); /* this actually just pauses lol */
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instance->soundState = SoundState_Paused;
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}
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}
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@ -991,8 +1034,8 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
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{
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instance->soundState = SoundState_Stopped; /* set this before so flush buffers doesn't trigger buffer add callback */
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->handle);
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FAudioSourceVoice_Stop(instance->voice.handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->voice.handle);
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if (!instance->isStatic)
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{
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@ -1101,8 +1144,8 @@ void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, d
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FAudioGMS_SoundState currentState = instance->soundState;
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if (currentState == SoundState_Playing)
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->handle);
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FAudioSourceVoice_Stop(instance->voice.handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->voice.handle);
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}
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if (instance->isStatic)
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@ -1197,7 +1240,7 @@ double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID)
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if (instance != NULL)
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{
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uint32_t sampleFrame = instance->handle->src.curBufferOffset / sizeof(float);
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uint32_t sampleFrame = instance->voice.handle->src.curBufferOffset / sizeof(float);
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return sampleFrame / instance->format.nSamplesPerSec;
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}
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else
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@ -1231,13 +1274,14 @@ static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* in
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IdStack_Push(&device->soundInstanceIndexStack, instance->id);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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if (instance->effectChainAttached)
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if (instance->voice.effectChainAttached)
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{
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FAudioVoice_DestroyVoice(instance->effectVoice);
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SDL_free(instance->effectSends.pSends);
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FAudioVoice_DestroyVoice(instance->voice.effectVoice);
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SDL_free(instance->voice.effectSends.pSends);
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}
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FAudioVoice_DestroyVoice(instance->handle);
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SDL_free(instance->voice.sends.pSends);
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FAudioVoice_DestroyVoice(instance->voice.handle);
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if (!instance->isStatic)
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{
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@ -1419,27 +1463,29 @@ void FAudioGMS_EffectChain_AddReverb(
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}
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetEffectGain(FAudioGMS_SoundInstance *instance, float effectGain)
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static void FAudioGMS_INTERNAL_Voice_SetEffectGain(FAudioGMS_Voice *voice, float effectGain)
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{
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if (instance->effectChainAttached)
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if (voice->effectChainAttached)
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{
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float* outputMatrix = instance->dspSettings.pMatrixCoefficients;
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float* outputMatrix = SDL_stack_alloc(float, voice->effectSends.SendCount);
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outputMatrix[0] = effectGain;
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if (instance->dspSettings.SrcChannelCount == 2)
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if (voice->effectSends.SendCount == 2)
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{
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outputMatrix[1] = effectGain;
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}
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FAudioVoice_SetOutputMatrix(
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instance->handle,
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instance->effectVoice,
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instance->dspSettings.SrcChannelCount,
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voice->handle,
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voice->effectVoice,
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voice->effectSends.SendCount,
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1,
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outputMatrix,
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0);
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instance->effectGain = effectGain;
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voice->effectGain = effectGain;
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SDL_stack_free(outputMatrix);
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}
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}
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@ -1450,7 +1496,7 @@ void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effect
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetEffectGain(instance, effectGain);
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FAudioGMS_INTERNAL_Voice_SetEffectGain(&instance->voice, effectGain);
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}
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}
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@ -1486,46 +1532,44 @@ static FAudioEffectChain* FAudioGMS_INTERNAL_CreateFAudioEffectChain(FAudioGMS_E
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return fAudioEffectChain;
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}
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void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain)
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static void FAudioGMS_INTERNAL_SetEffectChain(FAudioGMS_Voice* voice, FAudioGMS_EffectChain* effectChain, float effectGain)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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uint32_t i;
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if (instance != NULL && effectChain != NULL)
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{
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if (instance->effectChainAttached)
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if (voice->effectChainAttached)
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{
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/* This frees the effect chain on the voice */
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FAudioVoice_SetEffectChain(instance->handle, NULL);
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FAudioVoice_SetEffectChain(voice->effectVoice, NULL);
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SDL_free(voice->effectSends.pSends);
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}
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else
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{
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voice->sends.pSends = SDL_realloc(voice->sends.pSends, 2 * sizeof(FAudioSendDescriptor));
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}
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FAudioEffectChain* fAudioEffectChain = FAudioGMS_INTERNAL_CreateFAudioEffectChain(effectChain);
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voice->effectSends.SendCount = 1;
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voice->effectSends.pSends = SDL_malloc(sizeof(FAudioSendDescriptor));
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voice->effectSends.pSends[0].Flags = 0;
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voice->effectSends.pSends[0].pOutputVoice = device->fauxMasteringVoice.handle;
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FAudio_CreateSubmixVoice(
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device->handle,
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&instance->effectVoice,
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&voice->effectVoice,
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1, /* FIXME: is this correct? */
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device->deviceDetails.OutputFormat.Format.nSamplesPerSec,
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0,
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0,
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NULL,
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&voice->effectSends,
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fAudioEffectChain);
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instance->effectSends.SendCount = 2;
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instance->effectSends.pSends = SDL_malloc(2 * sizeof(FAudioSendDescriptor));
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instance->effectSends.pSends[0].Flags = 0;
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instance->effectSends.pSends[0].pOutputVoice = device->masteringVoice;
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instance->effectSends.pSends[1].Flags = 0;
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instance->effectSends.pSends[1].pOutputVoice = instance->effectVoice;
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instance->effectChainAttached = 1;
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/* Copy the effect params */
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for (i = 0; i < effectChain->effectCount; i += 1)
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{
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uint32_t parametersSize;
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void *parameters;
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void* parameters;
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switch (effectChain->effectTypes[i])
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{
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@ -1539,26 +1583,65 @@ void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effec
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}
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FAudioVoice_SetEffectParameters(
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instance->effectVoice,
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voice->effectVoice,
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i,
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parameters,
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parametersSize,
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0);
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}
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/* Set the instance voice to go through both faux mastering and effect voice for wet/dry */
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voice->sends.pSends[0].Flags = 0;
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voice->sends.pSends[0].pOutputVoice = device->fauxMasteringVoice.handle;
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voice->sends.pSends[1].Flags = 0;
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voice->sends.pSends[1].pOutputVoice = voice->effectVoice;
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voice->effectChainAttached = 1;
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FAudioVoice_SetOutputVoices(
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instance->handle,
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&instance->effectSends);
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voice->handle,
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&voice->effectSends);
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FAudioGMS_INTERNAL_SoundInstance_SetEffectGain(instance, effectGain);
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FAudioGMS_INTERNAL_Voice_SetEffectGain(voice, effectGain);
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/* all the effect parameters are copied to the voice so we free here */
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/* All the effect parameters are copied to the voice so we free here */
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for (i = 0; i < effectChain->effectCount; i += 1)
|
||||
{
|
||||
FAPOBase_Release((FAPOBase*)fAudioEffectChain->pEffectDescriptors[i].pEffect);
|
||||
}
|
||||
SDL_free(fAudioEffectChain->pEffectDescriptors);
|
||||
SDL_free(fAudioEffectChain);
|
||||
}
|
||||
|
||||
void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
|
||||
FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
if (instance != NULL && effectChain != NULL)
|
||||
{
|
||||
FAudioGMS_INTERNAL_SetEffectChain(&instance->voice, effectChain, effectGain);
|
||||
}
|
||||
}
|
||||
|
||||
void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
FAudioGMS_EffectChain* effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
if (effectChain != NULL)
|
||||
{
|
||||
FAudioGMS_INTERNAL_SetEffectChain(&device->fauxMasteringVoice, effectChain, effectGain);
|
||||
}
|
||||
}
|
||||
|
||||
void FAudioGMS_SetMasteringEffectGain(double effectGain)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
if (device->fauxMasteringVoice.effectChainAttached)
|
||||
{
|
||||
FAudioGMS_INTERNAL_Voice_SetEffectGain(&device->fauxMasteringVoice, effectGain);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1632,7 +1715,7 @@ void FAudioGMS_Update()
|
|||
if (instance->destroyOnFinish)
|
||||
{
|
||||
FAudioVoiceState state;
|
||||
FAudioSourceVoice_GetState(instance->handle, &state, FAUDIO_VOICE_NOSAMPLESPLAYED);
|
||||
FAudioSourceVoice_GetState(instance->voice.handle, &state, FAUDIO_VOICE_NOSAMPLESPLAYED);
|
||||
|
||||
if (state.BuffersQueued == 0)
|
||||
{
|
||||
|
@ -1706,6 +1789,10 @@ void FAudioGMS_Destroy()
|
|||
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[i]);
|
||||
}
|
||||
|
||||
/* FIXME: FAudioGMS_Voice_Destroy call */
|
||||
FAudioVoice_DestroyVoice(device->fauxMasteringVoice.handle);
|
||||
SDL_free(device->fauxMasteringVoice.sends.pSends);
|
||||
|
||||
FAudio_Release(device->handle);
|
||||
SDL_free(device);
|
||||
device = NULL;
|
||||
|
|
|
@ -98,6 +98,9 @@ FAUDIOGMSAPI void FAudioGMS_EffectChain_Destroy(double effectChainID);
|
|||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
|
||||
|
||||
FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
|
||||
FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectGain(double effectGain);
|
||||
|
||||
FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
|
||||
FAUDIOGMSAPI void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
|
||||
|
||||
|
|
Loading…
Reference in New Issue