forked from MoonsideGames/FAudioGMS
update with supported platforms
parent
cba176c38a
commit
c486827a36
11
README.md
11
README.md
|
@ -10,6 +10,17 @@ FAudioGMS can leak memory if used improperly, so keep track of your sound instan
|
||||||
|
|
||||||
As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me.
|
As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me.
|
||||||
|
|
||||||
|
## Platforms
|
||||||
|
|
||||||
|
### Tested
|
||||||
|
- Windows
|
||||||
|
|
||||||
|
### Theoretical
|
||||||
|
- OSX
|
||||||
|
- Linux
|
||||||
|
- Nintendo Switch
|
||||||
|
- iOS
|
||||||
|
|
||||||
## Dependencies
|
## Dependencies
|
||||||
|
|
||||||
FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
|
FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
|
||||||
|
|
Loading…
Reference in New Issue