forked from MoonsideGames/FAudioGMS
update with supported platforms
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README.md
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README.md
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@ -10,6 +10,17 @@ FAudioGMS can leak memory if used improperly, so keep track of your sound instan
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As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me.
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## Platforms
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### Tested
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- Windows
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### Theoretical
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- OSX
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- Linux
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- Nintendo Switch
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- iOS
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## Dependencies
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FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
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