forked from MoonsideGames/FAudioGMS
fix panning and stream stopping
parent
56c1a9c766
commit
bf857d4b80
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@ -428,7 +428,7 @@ void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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device->listener.OrientFront.x = 0;
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device->listener.OrientFront.y = 0;
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device->listener.OrientFront.z = -1;
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device->listener.OrientFront.z = 1;
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device->listener.OrientTop.x = 0;
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device->listener.OrientTop.y = 1;
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device->listener.OrientTop.z = 0;
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@ -670,6 +670,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetPitch(FAudioGMS_SoundInstance* i
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static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance* instance, float volume)
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{
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instance->adjustingVolumeOverTime = 0;
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instance->volume = volume;
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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}
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@ -946,7 +947,7 @@ static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* i
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instance->emitter->OrientFront.x = 0;
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instance->emitter->OrientFront.y = 0;
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instance->emitter->OrientFront.z = 1;
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instance->emitter->OrientFront.z = -1;
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FAudioGMS_INTERNAL_Apply3D(instance);
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}
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@ -1107,6 +1108,10 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
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{
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FAudioSourceVoice_ExitLoop(instance->handle, 0);
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}
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else
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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}
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instance->soundState = SoundState_Stopped;
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}
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@ -1132,6 +1137,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstan
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if (!instance->isStatic)
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{
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FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
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FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
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}
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instance->soundState = SoundState_Stopped;
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@ -1238,7 +1244,7 @@ void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double vo
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{
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instance->adjustingVolumeOverTime = 1;
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instance->targetVolume = volume;
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instance->volumeDelta = (volume - instance->volume) / (milliseconds / device->timestep);
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instance->volumeDelta = (volume - instance->volume) / ((milliseconds / 1000) / device->timestep);
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}
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}
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