fix panning and stream stopping

mastering_effects
cosmonaut 2021-10-27 17:59:00 -07:00
parent 56c1a9c766
commit bf857d4b80
1 changed files with 9 additions and 3 deletions

View File

@ -428,7 +428,7 @@ void FAudioGMS_Init(double spatialDistanceScale, double timestep)
device->listener.OrientFront.x = 0;
device->listener.OrientFront.y = 0;
device->listener.OrientFront.z = -1;
device->listener.OrientFront.z = 1;
device->listener.OrientTop.x = 0;
device->listener.OrientTop.y = 1;
device->listener.OrientTop.z = 0;
@ -670,6 +670,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetPitch(FAudioGMS_SoundInstance* i
static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance* instance, float volume)
{
instance->adjustingVolumeOverTime = 0;
instance->volume = volume;
FAudioVoice_SetVolume(instance->handle, volume, 0);
}
@ -946,7 +947,7 @@ static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* i
instance->emitter->OrientFront.x = 0;
instance->emitter->OrientFront.y = 0;
instance->emitter->OrientFront.z = 1;
instance->emitter->OrientFront.z = -1;
FAudioGMS_INTERNAL_Apply3D(instance);
}
@ -1107,6 +1108,10 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
{
FAudioSourceVoice_ExitLoop(instance->handle, 0);
}
else
{
FAudioSourceVoice_Stop(instance->handle, 0, 0);
}
instance->soundState = SoundState_Stopped;
}
@ -1132,6 +1137,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstan
if (!instance->isStatic)
{
FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
}
instance->soundState = SoundState_Stopped;
@ -1238,7 +1244,7 @@ void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double vo
{
instance->adjustingVolumeOverTime = 1;
instance->targetVolume = volume;
instance->volumeDelta = (volume - instance->volume) / (milliseconds / device->timestep);
instance->volumeDelta = (volume - instance->volume) / ((milliseconds / 1000) / device->timestep);
}
}