memory fixes

main
cosmonaut 2021-10-24 01:30:34 -07:00
parent 60ca2077d7
commit b6715102ad
2 changed files with 12 additions and 5 deletions

View File

@ -33,6 +33,11 @@
#include "../lib/FAudio/include/FAudio.h"
#define DR_WAV_IMPLEMENTATION
#define DRWAV_MALLOC(sz) SDL_malloc((sz))
#define DRWAV_REALLOC(p, sz) SDL_realloc((p), (sz))
#define DRWAV_FREE(p) SDL_free((p))
#define DRWAV_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz))
#define DRWAV_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz))
#include "../lib/dr_wav.h"
#include <stdio.h>
@ -361,14 +366,16 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
{
Log("Error opening WAV file: ");
Log(filePath);
SDL_free(sound);
return -1;
}
sound->buffer.AudioBytes = (uint32_t)(frameCount * sizeof(float));
sound->buffer.AudioBytes = (uint32_t)(frameCount * sound->channels * sizeof(float));
sound->buffer.Flags = FAUDIO_END_OF_STREAM;
sound->buffer.LoopBegin = 0;
sound->buffer.LoopCount = 0;
sound->buffer.LoopLength = 0;
sound->buffer.pAudioData = (uint8_t*) pSampleData;
sound->buffer.pAudioData = pSampleData;
sound->buffer.pContext = NULL;
sound->buffer.PlayBegin = 0;
sound->buffer.PlayLength = 0;
@ -388,8 +395,7 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
device->staticSoundCount += 1;
}
device->staticSounds[device->staticSoundCount] = sound;
device->staticSoundCount += 1;
device->staticSounds[sound->id] = sound;
return (double)sound->id;
}
@ -652,7 +658,7 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
device->soundInstanceCount += 1;
}
device->soundInstances[device->soundInstanceCount] = instance;
device->soundInstances[instance->id] = instance;
return instance;
}

View File

@ -98,6 +98,7 @@
<ClCompile Include="..\src\FAudioGMS.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\lib\dr_wav.h" />
<ClInclude Include="..\src\FAudioGMS.h" />
</ItemGroup>
<ItemGroup>