From b171dd166962bdeddb977a3a27f2d085406d106d Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Wed, 27 Oct 2021 11:43:44 -0700 Subject: [PATCH] game maker only allows doubles lol --- src/FAudioGMS.c | 6 +++--- src/FAudioGMS.h | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/FAudioGMS.c b/src/FAudioGMS.c index 4a84822..14925cb 100644 --- a/src/FAudioGMS.c +++ b/src/FAudioGMS.c @@ -645,7 +645,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns instance->lowPassFilter = lowPassFilter; } -void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter) +void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter) { FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); @@ -667,7 +667,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn instance->highPassFilter = highPassFilter; } -void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter) +void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter) { FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); @@ -689,7 +689,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn instance->bandPassFilter = bandPassFilter; } -void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter) +void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter) { FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); diff --git a/src/FAudioGMS.h b/src/FAudioGMS.h index 7d3d848..9157935 100644 --- a/src/FAudioGMS.h +++ b/src/FAudioGMS.h @@ -62,9 +62,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, doub FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds); -FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter); -FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter); -FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter); +FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter); +FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter); +FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter); FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID); FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);