forked from MoonsideGames/FAudioGMS
initial streaming audio implementation
parent
a8993eb776
commit
acd1e00abb
526
src/FAudioGMS.c
526
src/FAudioGMS.c
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@ -24,13 +24,17 @@
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*
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*
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*/
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*/
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#include "../lib/SDL/include/SDL.h"
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#include "SDL.h"
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#define DISABLE_XNASONG
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#include "FAudioGMS.h"
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#include "FAudioGMS.h"
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#include "../lib/FAudio/include/FAPOBase.h"
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#include "../lib/FAudio/include/FAudioFX.h"
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#include "FAPOBase.h"
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#include "../lib/FAudio/include/F3DAudio.h"
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#include "FAudioFX.h"
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#include "../lib/FAudio/include/FAudio.h"
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#include "F3DAudio.h"
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#include "FAudio.h"
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#define DR_WAV_IMPLEMENTATION
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#define DR_WAV_IMPLEMENTATION
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#define DRWAV_MALLOC(sz) SDL_malloc((sz))
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#define DRWAV_MALLOC(sz) SDL_malloc((sz))
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@ -40,6 +44,64 @@
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#define DRWAV_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz))
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#define DRWAV_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz))
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#include "../lib/dr_wav.h"
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#include "../lib/dr_wav.h"
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/* stb vorbis defines. this is kind of a mess but oh well */
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#include "../lib/FAudio/src/FAudio_internal.h"
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#define malloc FAudio_malloc
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#define realloc FAudio_realloc
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#define free FAudio_free
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#ifdef memset /* Thanks, Apple! */
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#undef memset
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#endif
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#define memset SDL_memset
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#ifdef memcpy /* Thanks, Apple! */
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#undef memcpy
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#endif
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#define memcpy SDL_memcpy
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#define memcmp FAudio_memcmp
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#define pow FAudio_pow
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#define log(x) FAudio_log(x)
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#define sin(x) FAudio_sin(x)
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#define cos(x) FAudio_cos(x)
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#define floor FAudio_floor
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#define abs(x) FAudio_abs(x)
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#define ldexp(v, e) FAudio_ldexp((v), (e))
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#define exp(x) FAudio_exp(x)
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#define qsort FAudio_qsort
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#ifdef assert
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#undef assert
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#endif
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#define assert FAudio_assert
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#define FILE FAudioIOStream
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#ifdef SEEK_SET
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#undef SEEK_SET
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#endif
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#ifdef SEEK_END
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#undef SEEK_END
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#endif
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#ifdef EOF
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#undef EOF
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#endif
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#define SEEK_SET FAUDIO_SEEK_SET
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#define SEEK_END FAUDIO_SEEK_END
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#define EOF FAUDIO_EOF
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#define fopen(path, mode) FAudio_fopen(path)
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#define fopen_s(io, path, mode) (!(*io = FAudio_fopen(path)))
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#define fclose(io) FAudio_close(io)
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#define fread(dst, size, count, io) io->read(io->data, dst, size, count)
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#define fseek(io, offset, whence) io->seek(io->data, offset, whence)
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#define ftell(io) io->seek(io->data, 0, FAUDIO_SEEK_CUR)
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#define STB_VORBIS_NO_PUSHDATA_API 1
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#define STB_VORBIS_NO_INTEGER_CONVERSION 1
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#include "../lib/FAudio/src/stb_vorbis.h"
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#include <stdio.h>
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#include <stdio.h>
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static inline void Log(char *string)
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static inline void Log(char *string)
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@ -80,6 +142,52 @@ static inline uint32_t IdStack_Pop(IdStack* stack)
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return stack->array[stack->count];
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return stack->array[stack->count];
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}
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}
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typedef struct BufferQueue
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{
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uint32_t head;
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uint32_t tail;
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uint32_t size; /* DO NOT MUTATE */
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uint32_t count; /* number of currently enqueued elements */
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uint8_t** buffers;
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} BufferQueue;
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static inline void BufferQueue_Init(BufferQueue* queue, uint32_t size)
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{
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queue->head = 0;
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queue->tail = 0;
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queue->size = size;
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queue->count = 0;
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queue->buffers = SDL_malloc(size * sizeof(uint8_t*));
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}
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static inline uint8_t* BufferQueue_Dequeue(BufferQueue *queue)
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{
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if (queue->tail == queue->head)
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{
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return NULL;
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}
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uint8_t* buffer = queue->buffers[queue->tail];
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queue->buffers[queue->tail] = NULL;
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queue->tail = (queue->tail + 1) % queue->size;
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queue->count -= 1;
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return buffer;
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}
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static inline void BufferQueue_Enqueue(BufferQueue *queue, uint8_t* buffer)
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{
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if (((queue->head + 1) % queue->size) == queue->tail)
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{
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return;
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}
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queue->buffers[queue->head] = buffer;
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queue->head = (queue->head + 1) % queue->size;
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queue->count += 1;
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}
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typedef enum FAudioGMS_SoundState
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typedef enum FAudioGMS_SoundState
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{
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{
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SoundState_Playing,
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SoundState_Playing,
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@ -97,6 +205,13 @@ typedef struct FAudioGMS_StaticSound
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uint32_t loopLength;
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uint32_t loopLength;
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} FAudioGMS_StaticSound;
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} FAudioGMS_StaticSound;
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typedef struct FAudioGMS_StreamingSound
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{
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stb_vorbis* fileHandle;
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stb_vorbis_info info;
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BufferQueue bufferQueue;
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} FAudioGMS_StreamingSound;
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typedef struct FAudioGMS_SoundInstance
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typedef struct FAudioGMS_SoundInstance
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{
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{
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uint32_t id;
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uint32_t id;
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@ -127,13 +242,17 @@ typedef struct FAudioGMS_SoundInstance
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union
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union
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{
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{
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FAudioGMS_StaticSound *staticSound;
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FAudioGMS_StaticSound *staticSound; /* static sounds are loaded separately, so they do not belong to the instance */
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/* TODO: streaming */
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FAudioGMS_StreamingSound streamingSound;
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} parent;
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} soundData;
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} FAudioGMS_SoundInstance;
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} FAudioGMS_SoundInstance;
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static const float SPEED_OF_SOUND = 343.5f;
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static const float SPEED_OF_SOUND = 343.5f;
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static const float DOPPLER_SCALE = 1.0f;
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static const float DOPPLER_SCALE = 1.0f;
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static const uint32_t MINIMUM_BUFFER_CHECK = 3;
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#define MAX_BUFFER_QUEUE_COUNT 16
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#define STREAMING_BUFFER_SIZE 1024 * 128 * sizeof(float) /* FIXME: what should this value be? */
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typedef struct FAudioGMS_Device
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typedef struct FAudioGMS_Device
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{
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{
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FAudioGMS_SoundInstance **soundInstances;
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FAudioGMS_SoundInstance **soundInstances;
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uint32_t soundInstanceCount;
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uint32_t soundInstanceCount;
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IdStack soundInstanceIndexStack;
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IdStack soundInstanceIndexStack;
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float streamStagingBuffer[STREAMING_BUFFER_SIZE];
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} FAudioGMS_Device;
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} FAudioGMS_Device;
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static FAudioGMS_Device* device = NULL;
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static FAudioGMS_Device* device = NULL;
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fflush(stdout);
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fflush(stdout);
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}
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}
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static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* instance)
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{
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if (instance != NULL)
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{
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device->soundInstances[instance->id] = NULL;
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IdStack_Push(&device->soundInstanceIndexStack, instance->id);
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->handle);
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FAudioVoice_DestroyVoice(instance->handle);
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if (instance->is3D)
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{
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SDL_free(instance->emitter);
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}
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SDL_free(instance->dspSettings.pMatrixCoefficients);
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SDL_free(instance);
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}
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}
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void FAudioGMS_SoundInstance_Destroy(double id)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
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}
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}
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void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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if (instance != NULL)
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{
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instance->destroyOnFinish = 1;
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}
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}
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/* FIXME: this will die horribly if a sound is playing */
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static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
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{
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if (sound != NULL)
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{
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device->staticSounds[sound->id] = NULL;
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IdStack_Push(&device->staticSoundIndexStack, sound->id);
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SDL_free((void*)sound->buffer.pAudioData);
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SDL_free(sound);
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}
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}
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void FAudioGMS_StaticSound_Destroy(double id)
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{
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if (id >= 0 && id < device->staticSoundCount)
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{
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FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
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}
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else
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{
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Log("Invalid ID for destroy!");
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}
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}
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/* Taken from https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs */
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/* Taken from https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs */
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static void SetPanMatrixCoefficients(FAudioGMS_SoundInstance *instance)
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static void SetPanMatrixCoefficients(FAudioGMS_SoundInstance *instance)
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{
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{
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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}
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetProperties(FAudioGMS_SoundInstance* instance, double pan, double pitch, double volume, double reverb)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
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FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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if (reverb > 0.0f)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
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}
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}
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static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
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static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
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{
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{
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F3DAUDIO_EMITTER* emitter = instance->emitter;
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F3DAUDIO_EMITTER* emitter = instance->emitter;
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);
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);
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}
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}
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static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(
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static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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FAudioGMS_StaticSound *staticSound,
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uint32_t channelCount,
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double pan,
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uint32_t samplesPerSecond
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double pitch,
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double volume,
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double reverb
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) {
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) {
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FAudioGMS_SoundInstance* instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
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FAudioGMS_SoundInstance* instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
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instance->handle = NULL;
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instance->handle = NULL;
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instance->parent.staticSound = staticSound;
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instance->isStatic = 1;
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instance->loop = 0;
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instance->loop = 0;
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instance->destroyOnFinish = 0;
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instance->destroyOnFinish = 0;
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instance->format.wFormatTag = 3;
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instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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instance->format.wBitsPerSample = 32;
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instance->format.wBitsPerSample = 32;
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instance->format.nChannels = staticSound->channels;
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instance->format.nChannels = channelCount;
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instance->format.nBlockAlign = (uint16_t)(4 * staticSound->channels);
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instance->format.nBlockAlign = (uint16_t)(4 * channelCount);
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instance->format.nSamplesPerSec = staticSound->samplesPerSecond;
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instance->format.nSamplesPerSec = samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * staticSound->samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
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FAudio_CreateSourceVoice(
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FAudio_CreateSourceVoice(
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device->handle,
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device->handle,
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}
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}
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instance->dspSettings.DopplerFactor = 1.0f;
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instance->dspSettings.DopplerFactor = 1.0f;
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instance->dspSettings.SrcChannelCount = staticSound->channels;
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instance->dspSettings.SrcChannelCount = channelCount;
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instance->dspSettings.DstChannelCount = device->deviceDetails.OutputFormat.Format.nChannels;
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instance->dspSettings.DstChannelCount = device->deviceDetails.OutputFormat.Format.nChannels;
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uint32_t memsize = 4 * instance->dspSettings.SrcChannelCount * instance->dspSettings.DstChannelCount;
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uint32_t memsize = 4 * instance->dspSettings.SrcChannelCount * instance->dspSettings.DstChannelCount;
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instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
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instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
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FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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instance->reverbAttached = 0;
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instance->reverbAttached = 0;
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instance->reverb = 0.0f;
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instance->reverb = 0.0f;
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instance->lowPassFilter = 0.0f;
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instance->lowPassFilter = 0.0f;
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instance->highPassFilter = 0.0f;
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instance->highPassFilter = 0.0f;
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instance->bandPassFilter = 0.0f;
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instance->bandPassFilter = 0.0f;
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if (reverb > 0.0f)
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FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, 0);
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{
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FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, 1);
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FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, 1);
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}
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instance->soundState = SoundState_Stopped;
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instance->soundState = SoundState_Stopped;
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@ -762,6 +824,47 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
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return instance;
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return instance;
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}
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}
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static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(
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FAudioGMS_StaticSound *staticSound
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) {
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|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_Init(
|
||||||
|
staticSound->channels,
|
||||||
|
staticSound->samplesPerSecond
|
||||||
|
);
|
||||||
|
|
||||||
|
instance->isStatic = 1;
|
||||||
|
instance->soundData.staticSound = staticSound;
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FAudioGMS_StreamingSound_LoadOGG(char* filePath)
|
||||||
|
{
|
||||||
|
int error = -1;
|
||||||
|
stb_vorbis *fileHandle = stb_vorbis_open_filename(filePath, &error, NULL);
|
||||||
|
|
||||||
|
if (error != 0)
|
||||||
|
{
|
||||||
|
Log("Error opening OGG file!");
|
||||||
|
Log(filePath);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stb_vorbis_info info = stb_vorbis_get_info(fileHandle);
|
||||||
|
|
||||||
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_Init(
|
||||||
|
info.channels,
|
||||||
|
info.sample_rate
|
||||||
|
);
|
||||||
|
|
||||||
|
instance->isStatic = 0;
|
||||||
|
instance->soundData.streamingSound.fileHandle = fileHandle;
|
||||||
|
instance->soundData.streamingSound.info = info;
|
||||||
|
BufferQueue_Init(&instance->soundData.streamingSound.bufferQueue, MAX_BUFFER_QUEUE_COUNT);
|
||||||
|
|
||||||
|
return instance->id;
|
||||||
|
}
|
||||||
|
|
||||||
static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* instance, float x, float y, float z)
|
static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* instance, float x, float y, float z)
|
||||||
{
|
{
|
||||||
instance->is3D = 1;
|
instance->is3D = 1;
|
||||||
|
@ -803,33 +906,127 @@ static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* i
|
||||||
FAudioGMS_INTERNAL_Apply3D(instance);
|
FAudioGMS_INTERNAL_Apply3D(instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* instance)
|
static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance* instance)
|
||||||
{
|
{
|
||||||
if (instance->isStatic)
|
/* NOTE: this function returns samples per channel, not total samples */
|
||||||
|
uint32_t samples = stb_vorbis_get_samples_float_interleaved(
|
||||||
|
instance->soundData.streamingSound.fileHandle,
|
||||||
|
instance->format.nChannels,
|
||||||
|
device->streamStagingBuffer,
|
||||||
|
STREAMING_BUFFER_SIZE
|
||||||
|
);
|
||||||
|
|
||||||
|
uint32_t sampleCount = samples * instance->format.nChannels;
|
||||||
|
uint32_t bufferLength = sampleCount * sizeof(float);
|
||||||
|
|
||||||
|
uint8_t* nextBuffer = SDL_malloc(bufferLength);
|
||||||
|
SDL_memcpy(nextBuffer, device->streamStagingBuffer, bufferLength);
|
||||||
|
|
||||||
|
BufferQueue_Enqueue(&instance->soundData.streamingSound.bufferQueue, nextBuffer);
|
||||||
|
|
||||||
|
if (instance->soundState != SoundState_Stopped)
|
||||||
|
{
|
||||||
|
FAudioBuffer buffer;
|
||||||
|
buffer.AudioBytes = bufferLength;
|
||||||
|
buffer.pAudioData = nextBuffer;
|
||||||
|
buffer.PlayLength =
|
||||||
|
bufferLength /
|
||||||
|
instance->format.nChannels /
|
||||||
|
(instance->format.wBitsPerSample / 8);
|
||||||
|
buffer.PlayBegin = 0;
|
||||||
|
|
||||||
|
buffer.Flags = 0;
|
||||||
|
buffer.LoopBegin = 0;
|
||||||
|
buffer.LoopCount = 0;
|
||||||
|
buffer.LoopLength = 0;
|
||||||
|
buffer.pContext = NULL;
|
||||||
|
|
||||||
|
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &buffer, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* We have reached the end of the file! */
|
||||||
|
if (sampleCount < STREAMING_BUFFER_SIZE)
|
||||||
|
{
|
||||||
|
if (instance->loop)
|
||||||
|
{
|
||||||
|
stb_vorbis_seek_start(instance->soundData.streamingSound.fileHandle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
instance->soundState = SoundState_Stopped;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(FAudioGMS_SoundInstance* instance)
|
||||||
|
{
|
||||||
|
uint32_t i;
|
||||||
|
FAudioVoiceState voiceState;
|
||||||
|
|
||||||
|
if (instance->isStatic) { return; }
|
||||||
|
|
||||||
|
FAudioSourceVoice_GetState(
|
||||||
|
instance->handle,
|
||||||
|
&voiceState,
|
||||||
|
FAUDIO_VOICE_NOSAMPLESPLAYED
|
||||||
|
);
|
||||||
|
|
||||||
|
while (instance->soundData.streamingSound.bufferQueue.count > voiceState.BuffersQueued)
|
||||||
|
{
|
||||||
|
uint8_t* buffer = BufferQueue_Dequeue(&instance->soundData.streamingSound.bufferQueue);
|
||||||
|
SDL_free(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = MINIMUM_BUFFER_CHECK - instance->soundData.streamingSound.bufferQueue.count; i > 0; i -= 1)
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_AddBuffer(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(FAudioGMS_SoundInstance* instance)
|
||||||
|
{
|
||||||
|
uint32_t i;
|
||||||
|
uint32_t bufferCount = instance->soundData.streamingSound.bufferQueue.count;
|
||||||
|
|
||||||
|
for (i = 0; i < bufferCount; i += 1)
|
||||||
|
{
|
||||||
|
uint8_t* buffer = BufferQueue_Dequeue(&instance->soundData.streamingSound.bufferQueue);
|
||||||
|
SDL_free(buffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* instance)
|
||||||
{
|
{
|
||||||
if (instance->soundState == SoundState_Playing)
|
if (instance->soundState == SoundState_Playing)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (instance->isStatic)
|
||||||
|
{
|
||||||
if (instance->loop)
|
if (instance->loop)
|
||||||
{
|
{
|
||||||
instance->parent.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
|
instance->soundData.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
|
||||||
instance->parent.staticSound->buffer.LoopBegin = instance->parent.staticSound->loopStart;
|
instance->soundData.staticSound->buffer.LoopBegin = instance->soundData.staticSound->loopStart;
|
||||||
instance->parent.staticSound->buffer.LoopLength = instance->parent.staticSound->loopLength;
|
instance->soundData.staticSound->buffer.LoopLength = instance->soundData.staticSound->loopLength;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
instance->parent.staticSound->buffer.LoopCount = 0;
|
instance->soundData.staticSound->buffer.LoopCount = 0;
|
||||||
instance->parent.staticSound->buffer.LoopBegin = 0;
|
instance->soundData.staticSound->buffer.LoopBegin = 0;
|
||||||
instance->parent.staticSound->buffer.LoopLength = 0;
|
instance->soundData.staticSound->buffer.LoopLength = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->soundData.staticSound->buffer, NULL);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->parent.staticSound->buffer, NULL);
|
|
||||||
FAudioSourceVoice_Start(instance->handle, 0, 0);
|
FAudioSourceVoice_Start(instance->handle, 0, 0);
|
||||||
instance->soundState = SoundState_Playing;
|
instance->soundState = SoundState_Playing;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb)
|
void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb)
|
||||||
{
|
{
|
||||||
|
@ -837,8 +1034,9 @@ void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double p
|
||||||
|
|
||||||
if (staticSound != NULL)
|
if (staticSound != NULL)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
|
||||||
instance->destroyOnFinish = 1;
|
instance->destroyOnFinish = 1;
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
|
||||||
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -853,8 +1051,9 @@ void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, dou
|
||||||
|
|
||||||
if (staticSound != NULL)
|
if (staticSound != NULL)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, 0, pitch, volume, reverb);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
|
||||||
instance->destroyOnFinish = 1;
|
instance->destroyOnFinish = 1;
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
|
||||||
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
|
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
|
||||||
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
||||||
}
|
}
|
||||||
|
@ -870,8 +1069,9 @@ double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch
|
||||||
|
|
||||||
if (staticSound != NULL)
|
if (staticSound != NULL)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
|
||||||
instance->loop = (uint8_t)loop;
|
instance->loop = (uint8_t)loop;
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
|
||||||
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
||||||
return (double)instance->id;
|
return (double)instance->id;
|
||||||
}
|
}
|
||||||
|
@ -888,8 +1088,9 @@ double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double
|
||||||
|
|
||||||
if (staticSound != NULL)
|
if (staticSound != NULL)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, 0, pitch, volume, reverb);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
|
||||||
instance->loop = (uint8_t)loop;
|
instance->loop = (uint8_t)loop;
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
|
||||||
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
|
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
|
||||||
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
|
||||||
return (double)instance->id;
|
return (double)instance->id;
|
||||||
|
@ -916,8 +1117,6 @@ void FAudioGMS_SoundInstance_Pause(double id)
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
||||||
|
|
||||||
if (instance != NULL)
|
if (instance != NULL)
|
||||||
{
|
|
||||||
if (instance->isStatic)
|
|
||||||
{
|
{
|
||||||
if (instance->soundState == SoundState_Playing)
|
if (instance->soundState == SoundState_Playing)
|
||||||
{
|
{
|
||||||
|
@ -925,23 +1124,22 @@ void FAudioGMS_SoundInstance_Pause(double id)
|
||||||
instance->soundState = SoundState_Paused;
|
instance->soundState = SoundState_Paused;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log("SoundInstance_Pause: Invalid sound instance ID! Did you destroy this instance?");
|
Log("SoundInstance_Pause: Invalid sound instance ID! Did you destroy this instance?");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FAudioGMS_SoundInstance_Stop(double id)
|
static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* instance)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
|
||||||
|
|
||||||
if (instance != NULL)
|
if (instance != NULL)
|
||||||
{
|
{
|
||||||
if (instance->isStatic)
|
if (instance->isStatic)
|
||||||
{
|
{
|
||||||
FAudioSourceVoice_ExitLoop(instance->handle, 0);
|
FAudioSourceVoice_ExitLoop(instance->handle, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
instance->soundState = SoundState_Stopped;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -949,6 +1147,38 @@ void FAudioGMS_SoundInstance_Stop(double id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FAudioGMS_SoundInstance_Stop(double id)
|
||||||
|
{
|
||||||
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstance* instance)
|
||||||
|
{
|
||||||
|
if (instance != NULL)
|
||||||
|
{
|
||||||
|
FAudioSourceVoice_Stop(instance->handle, 0, 0);
|
||||||
|
FAudioSourceVoice_FlushSourceBuffers(instance->handle);
|
||||||
|
|
||||||
|
if (!instance->isStatic)
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
instance->soundState = SoundState_Stopped;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log("SoundInstance_Stop: Invalid sound instance ID! Did you destroy this instance?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FAudioGMS_SoundInstance_StopImmediate(double id)
|
||||||
|
{
|
||||||
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
|
||||||
|
}
|
||||||
|
|
||||||
void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
|
void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
|
||||||
{
|
{
|
||||||
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
|
||||||
|
@ -982,6 +1212,72 @@ void FAudioGMS_SetListenerPosition(double x, double y, double z)
|
||||||
device->listener.Position.z = z;
|
device->listener.Position.z = z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* instance)
|
||||||
|
{
|
||||||
|
if (instance != NULL)
|
||||||
|
{
|
||||||
|
device->soundInstances[instance->id] = NULL;
|
||||||
|
IdStack_Push(&device->soundInstanceIndexStack, instance->id);
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
|
||||||
|
FAudioVoice_DestroyVoice(instance->handle);
|
||||||
|
if (!instance->isStatic)
|
||||||
|
{
|
||||||
|
SDL_free(instance->soundData.streamingSound.bufferQueue.buffers);
|
||||||
|
stb_vorbis_close(instance->soundData.streamingSound.fileHandle);
|
||||||
|
}
|
||||||
|
if (instance->is3D)
|
||||||
|
{
|
||||||
|
SDL_free(instance->emitter);
|
||||||
|
}
|
||||||
|
SDL_free(instance->dspSettings.pMatrixCoefficients);
|
||||||
|
SDL_free(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FAudioGMS_SoundInstance_Destroy(double id)
|
||||||
|
{
|
||||||
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
||||||
|
|
||||||
|
if (instance != NULL)
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
|
||||||
|
{
|
||||||
|
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
|
||||||
|
|
||||||
|
if (instance != NULL)
|
||||||
|
{
|
||||||
|
instance->destroyOnFinish = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* FIXME: this will die horribly if a sound is playing */
|
||||||
|
static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
|
||||||
|
{
|
||||||
|
if (sound != NULL)
|
||||||
|
{
|
||||||
|
device->staticSounds[sound->id] = NULL;
|
||||||
|
IdStack_Push(&device->staticSoundIndexStack, sound->id);
|
||||||
|
SDL_free((void*)sound->buffer.pAudioData);
|
||||||
|
SDL_free(sound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FAudioGMS_StaticSound_Destroy(double id)
|
||||||
|
{
|
||||||
|
if (id >= 0 && id < device->staticSoundCount)
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log("Invalid ID for destroy!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void FAudioGMS_Update()
|
void FAudioGMS_Update()
|
||||||
{
|
{
|
||||||
uint32_t i;
|
uint32_t i;
|
||||||
|
@ -997,6 +1293,12 @@ void FAudioGMS_Update()
|
||||||
FAudioGMS_INTERNAL_Apply3D(instance);
|
FAudioGMS_INTERNAL_Apply3D(instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Update streaming instance */
|
||||||
|
if (!instance->isStatic && instance->soundState == SoundState_Playing)
|
||||||
|
{
|
||||||
|
FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
|
||||||
|
}
|
||||||
|
|
||||||
if (instance->destroyOnFinish)
|
if (instance->destroyOnFinish)
|
||||||
{
|
{
|
||||||
FAudioVoiceState state;
|
FAudioVoiceState state;
|
||||||
|
|
|
@ -48,9 +48,12 @@ FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan,
|
||||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
|
FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
|
||||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
|
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
|
||||||
|
|
||||||
|
FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance */
|
||||||
|
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
|
||||||
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double id);
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
|
||||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);
|
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);
|
||||||
|
|
|
@ -57,6 +57,10 @@
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||||
<EnableClangTidyCodeAnalysis>true</EnableClangTidyCodeAnalysis>
|
<EnableClangTidyCodeAnalysis>true</EnableClangTidyCodeAnalysis>
|
||||||
|
<IncludePath>../lib/SDL/include;../lib/FAudio/include;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<IncludePath>../lib/FAudio/include;../lib/SDL/include;$(IncludePath)</IncludePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Label="Vcpkg">
|
<PropertyGroup Label="Vcpkg">
|
||||||
<VcpkgEnabled>false</VcpkgEnabled>
|
<VcpkgEnabled>false</VcpkgEnabled>
|
||||||
|
|
Loading…
Reference in New Issue