forked from MoonsideGames/FAudioGMS
null device checks
parent
e27f3a55d7
commit
9983fa3275
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@ -306,6 +306,9 @@ typedef struct FAudioGMS_Device
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static FAudioGMS_Device* device = NULL;
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/* Game Maker doesn't let us control execution order on clean up so we have this stupid macro to help us not crash on exit */
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#define RETURN_ON_NULL_DEVICE(x) if (device == NULL) { return x; }
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static inline FAudioGMS_StaticSound* FAudioGMS_INTERNAL_LookupStaticSound(uint32_t id)
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{
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if (id >= 0 && id < device->staticSoundCount)
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@ -516,6 +519,7 @@ static void SetPanMatrixCoefficients(FAudioGMS_SoundInstance *instance)
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double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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drwav_uint64 frameCount;
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FAudioGMS_StaticSound *sound = SDL_malloc(sizeof(FAudioGMS_StaticSound));
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@ -670,7 +674,6 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetPitch(FAudioGMS_SoundInstance* i
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static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance* instance, float volume)
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{
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instance->adjustingVolumeOverTime = 0;
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instance->volume = volume;
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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}
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@ -884,6 +887,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(FAudioGMS_SoundInst
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double FAudioGMS_StreamingSound_LoadOGG(char* filePath)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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int error = 0;
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stb_vorbis *fileHandle = stb_vorbis_open_filename(filePath, &error, NULL);
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@ -999,6 +1003,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* insta
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void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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if (staticSound != NULL)
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@ -1016,6 +1021,7 @@ void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double p
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void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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if (staticSound != NULL)
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@ -1034,6 +1040,7 @@ void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, dou
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double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double loop)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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if (staticSound != NULL)
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@ -1053,6 +1060,7 @@ double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch
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double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double loop)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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if (staticSound != NULL)
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@ -1073,6 +1081,7 @@ double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double
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void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1084,13 +1093,14 @@ void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop)
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void FAudioGMS_SoundInstance_Pause(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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if (instance->soundState == SoundState_Playing)
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_Stop(instance->handle, 0, 0); /* this actually just pauses lol */
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instance->soundState = SoundState_Paused;
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}
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}
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@ -1104,13 +1114,14 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
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{
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if (instance != NULL)
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{
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if (instance->isStatic)
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->handle);
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if (!instance->isStatic)
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{
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FAudioSourceVoice_ExitLoop(instance->handle, 0);
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}
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else
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
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stb_vorbis_seek_start(instance->soundData.streamingSound.fileHandle); /* back to the start */
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FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance); /* preload so we dont stutter on play */
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}
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instance->soundState = SoundState_Stopped;
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@ -1123,39 +1134,14 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
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void FAudioGMS_SoundInstance_Stop(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstance* instance)
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{
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if (instance != NULL)
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{
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FAudioSourceVoice_Stop(instance->handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->handle);
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if (!instance->isStatic)
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{
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FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
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FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
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}
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instance->soundState = SoundState_Stopped;
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}
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else
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{
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Log("SoundInstance_Stop: Invalid sound instance ID! Did you destroy this instance?");
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}
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}
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void FAudioGMS_SoundInstance_StopImmediate(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1166,6 +1152,7 @@ void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan)
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void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1176,8 +1163,10 @@ void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch)
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void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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instance->adjustingVolumeOverTime = 0; /* override volume adjustment over time */
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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@ -1186,6 +1175,7 @@ void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume)
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void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1208,6 +1198,7 @@ void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, dou
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void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1217,7 +1208,7 @@ void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double tra
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FAudioGMS_SoundState currentState = instance->soundState;
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if (currentState == SoundState_Playing)
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{
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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if (instance->isStatic)
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@ -1238,6 +1229,7 @@ void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double tra
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void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);\
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if (instance != NULL)
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@ -1250,6 +1242,7 @@ void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double vo
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double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1265,6 +1258,7 @@ double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID)
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double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1280,6 +1274,7 @@ double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID)
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double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1302,6 +1297,7 @@ double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID)
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void FAudioGMS_SetListenerPosition(double x, double y, double z)
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{
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RETURN_ON_NULL_DEVICE()
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device->listener.Velocity.x = x - device->listener.Position.x;
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device->listener.Velocity.y = y - device->listener.Position.y;
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device->listener.Velocity.z = z - device->listener.Position.z;
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@ -1317,7 +1313,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* in
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{
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device->soundInstances[instance->id] = NULL;
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IdStack_Push(&device->soundInstanceIndexStack, instance->id);
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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FAudioVoice_DestroyVoice(instance->handle);
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if (!instance->isStatic)
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{
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@ -1335,6 +1331,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* in
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void FAudioGMS_SoundInstance_Destroy(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1345,6 +1342,7 @@ void FAudioGMS_SoundInstance_Destroy(double soundInstanceID)
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void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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@ -1353,7 +1351,7 @@ void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID)
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}
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}
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/* FIXME: this will die horribly if a sound is playing */
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/* NOTE: this will die horribly if a sound is playing */
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static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
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{
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if (sound != NULL)
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@ -1367,12 +1365,14 @@ static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
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void FAudioGMS_StaticSound_Destroy(double staticSoundID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_StaticSound *sound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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FAudioGMS_INTERNAL_StaticSound_Destroy(sound);
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}
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double FAudioGMS_EffectChain_Create()
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_EffectChain* effectChain = SDL_malloc(sizeof(FAudioGMS_EffectChain));
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effectChain->fAudioEffectChain.EffectCount = 0;
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@ -1420,6 +1420,7 @@ static void FAudioGMS_INTERNAL_EffectChain_AddReverb(FAudioGMS_EffectChain* effe
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void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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if (effectChain != NULL)
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@ -1471,6 +1472,7 @@ void FAudioGMS_EffectChain_AddReverb(
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double density,
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double roomSize
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) {
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_EffectChain* effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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if (effectChain != NULL)
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@ -1506,6 +1508,7 @@ void FAudioGMS_EffectChain_AddReverb(
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void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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uint32_t i;
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@ -1612,6 +1615,7 @@ static void FAudioGMS_INTERNAL_EffectChain_Destroy(FAudioGMS_EffectChain *effect
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void FAudioGMS_EffectChain_Destroy(double effectChainID)
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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if (effectChain != NULL)
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@ -1622,6 +1626,7 @@ void FAudioGMS_EffectChain_Destroy(double effectChainID)
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void FAudioGMS_Update()
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{
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RETURN_ON_NULL_DEVICE()
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uint32_t i;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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@ -1684,16 +1689,18 @@ void FAudioGMS_Update()
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void FAudioGMS_StopAll()
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{
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RETURN_ON_NULL_DEVICE()
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uint32_t i;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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{
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(device->soundInstances[i]);
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FAudioGMS_INTERNAL_SoundInstance_Stop(device->soundInstances[i]);
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}
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}
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void FAudioGMS_Destroy()
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{
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RETURN_ON_NULL_DEVICE()
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uint32_t i;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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@ -53,7 +53,6 @@ FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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