forked from MoonsideGames/FAudioGMS
expose Q parameter on filters
parent
6cd6147961
commit
6ff2682149
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@ -535,69 +535,69 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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return (double)sound->id;
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundInstance* instance, float lowPassFilter)
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static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundInstance* instance, float lowPassFilter, float Q)
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{
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FAudioFilterParameters p;
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p.Type = FAudioLowPassFilter;
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p.Frequency = lowPassFilter;
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p.OneOverQ = 1.0f;
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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instance->lowPassFilter = lowPassFilter;
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}
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void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter)
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void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q)
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{
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(instance, lowPassFilter);
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FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(instance, lowPassFilter, Q);
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}
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundInstance* instance, float highPassFilter)
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static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundInstance* instance, float highPassFilter, float Q)
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{
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FAudioFilterParameters p;
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p.Type = FAudioHighPassFilter;
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p.Frequency = highPassFilter;
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p.OneOverQ = 1.0f;
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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instance->highPassFilter = highPassFilter;
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}
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void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter)
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void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(instance, highPassFilter);
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FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(instance, highPassFilter, Q);
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}
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundInstance* instance, float bandPassFilter)
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static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundInstance* instance, float bandPassFilter, float Q)
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{
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FAudioFilterParameters p;
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p.Type = FAudioBandPassFilter;
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p.Frequency = bandPassFilter;
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p.OneOverQ = 1.0f;
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p.OneOverQ = 1.0f / Q;
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FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
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instance->bandPassFilter = bandPassFilter;
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}
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void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter)
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void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(instance, bandPassFilter);
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FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(instance, bandPassFilter, Q);
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}
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}
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@ -60,9 +60,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, doub
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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