From 60b2775dee4d4c9cf00a3ef678192ec55daef576 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Fri, 29 Oct 2021 02:36:36 -0700 Subject: [PATCH] cmake --- .gitignore | 1 + CMakeLists.txt | 135 ++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 18 +++++++ src/FAudioGMS.c | 17 +++--- 4 files changed, 162 insertions(+), 9 deletions(-) create mode 100644 CMakeLists.txt diff --git a/.gitignore b/.gitignore index 5de7dbd..328a978 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ .vscode .vs visualc/x64 +build/ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..9a2c3a2 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,135 @@ +# CMake Project for FAudioGMS + +cmake_minimum_required(VERSION 2.8.12) +project(FAudioGMS C) + +#Options +option(BUILD_SHARED_LIBS "Build shared library" ON) + +SET(LIB_MAJOR_VERSION "0") +SET(LIB_MINOR_VERSION "2") +SET(LIB_REVISION "0") +SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") + +# Build Type +if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + # By default, we use Release + message(STATUS "Setting build type to 'Release' as none was specified.") + set(CMAKE_BUILD_TYPE "Release" CACHE + STRING "Choose the type of build." FORCE + ) + + # Set the possible values of build type for cmake-gui + set_property(CACHE CMAKE_BUILD_TYPE PROPERTY + STRINGS "Debug" "Release" "RelWithDebInfo" + ) +endif() + +# Platform Flags +if(APPLE) + set(CMAKE_MACOSX_RPATH ON) + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) + set(LOBJC "objc") +elseif(WIN32) + # "FAudioGMS.dll", not "libFAudioGMS.dll" + set(CMAKE_SHARED_LIBRARY_PREFIX "") +endif() + +# Source lists +add_library(FAudioGMS + #Public header + src/FAudioGMS.h + #Source files + lib/dr_wav.h + src/FAudioGMS.c +) + +# FAudio Source lists +add_library(FAudio STATIC + # Public Headers + lib/FAudio/include/F3DAudio.h + lib/FAudio/include/FACT3D.h + lib/FAudio/include/FACT.h + lib/FAudio/include/FAPOBase.h + lib/FAudio/include/FAPOFX.h + lib/FAudio/include/FAPO.h + lib/FAudio/include/FAudioFX.h + lib/FAudio/include/FAudio.h + # Internal Headers + lib/FAudio/src/FACT_internal.h + lib/FAudio/src/FAudio_internal.h + lib/FAudio/src/stb.h + lib/FAudio/src/stb_vorbis.h + # Source Files + lib/FAudio/src/F3DAudio.c + lib/FAudio/src/FACT3D.c + lib/FAudio/src/FACT.c + lib/FAudio/src/FACT_internal.c + lib/FAudio/src/FAPOBase.c + lib/FAudio/src/FAPOFX.c + lib/FAudio/src/FAPOFX_echo.c + lib/FAudio/src/FAPOFX_eq.c + lib/FAudio/src/FAPOFX_masteringlimiter.c + lib/FAudio/src/FAPOFX_reverb.c + lib/FAudio/src/FAudio.c + lib/FAudio/src/FAudioFX_reverb.c + lib/FAudio/src/FAudioFX_volumemeter.c + lib/FAudio/src/FAudio_internal.c + lib/FAudio/src/FAudio_internal_simd.c + lib/FAudio/src/FAudio_operationset.c + lib/FAudio/src/FAudio_platform_sdl2.c + lib/FAudio/src/FAudio_platform_win32.c +) + +# Build flags +if(NOT MSVC) + set_property(TARGET FAudioGMS PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") + set_property(TARGET FAudio PROPERTY COMPILE_FLAGS "-fPIC") +endif() + +# includes +target_include_directories(FAudioGMS PUBLIC + $ + $ + $ + $ +) + +target_include_directories(FAudio PUBLIC + $ + $ +) + +# Soname +set_target_properties(FAudioGMS PROPERTIES OUTPUT_NAME "FAudioGMS" + VERSION ${LIB_VERSION} + SOVERSION ${LIB_MAJOR_VERSION} +) + +# Internal Dependencies +target_link_libraries(FAudioGMS PRIVATE FAudio ${LOBJC}) + +# SDL2 Dependency +if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) + message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") + target_include_directories(FAudioGMS PUBLIC "$") + target_include_directories(FAudio PUBLIC "$") + target_link_libraries(FAudioGMS PUBLIC ${SDL2_LIBRARIES}) +else() + # Only try to autodetect if both SDL2 variables aren't explicitly set + find_package(SDL2 CONFIG) + if (TARGET SDL2::SDL2) + message(STATUS "using TARGET SDL2::SDL2") + target_link_libraries(FAudioGMS PUBLIC SDL2::SDL2) + target_link_libraries(FAudio PUBLIC SDL2::SDL2) + elseif (TARGET SDL2) + message(STATUS "using TARGET SDL2") + target_link_libraries(FAudioGMS PUBLIC SDL2) + target_link_libraries(FAudio PUBLIC SDL2) + else() + message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables") + target_include_directories(FAudioGMS PUBLIC "$") + target_include_directories(FAudio PUBLIC "$") + target_link_libraries(FAudioGMS PUBLIC ${SDL2_LIBRARIES}) + endif() +endif() diff --git a/README.md b/README.md index 5da8b00..9b26f45 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,24 @@ I will not be supporting 32-bit Windows. Catch up to 2004 and switch to 64-bit. FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime. +## Building + +### Windows + +Open the project contained in the `visualc` directory in Visual Studio and build. + +### OSX/Linux + +```sh +cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_C_COMPILER=/usr/bin/clang -S . -B ./build +cd ./build +make +``` + +### Console Platforms + +You will need to show proof of NDA to obtain SDL source for your platform. + ## License This library is licensed under the zlib license. See LICENSE file for details. diff --git a/src/FAudioGMS.c b/src/FAudioGMS.c index a8bf40d..b1f99fa 100644 --- a/src/FAudioGMS.c +++ b/src/FAudioGMS.c @@ -692,7 +692,7 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID) { - RETURN_ON_NULL_DEVICE() + RETURN_ON_NULL_DEVICE(-1.0) FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID); if (staticSound != NULL) @@ -1078,9 +1078,9 @@ void FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVeloc return; } - instance->emitter->Velocity.x; - instance->emitter->Velocity.y; - instance->emitter->Velocity.z; + instance->emitter->Velocity.x = xVelocity; + instance->emitter->Velocity.y = yVelocity; + instance->emitter->Velocity.z = zVelocity; } } @@ -1196,7 +1196,7 @@ double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID) uint32_t sampleFrame = instance->handle->src.curBufferOffset / sizeof(float); return sampleFrame / instance->format.nSamplesPerSec; } - else + else { Log("Invalid sound instance!"); return -1.0; @@ -1443,7 +1443,7 @@ void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effect { RETURN_ON_NULL_DEVICE() FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); - + if (instance != NULL) { FAudioGMS_INTERNAL_SoundInstance_SetEffectGain(instance, effectGain); @@ -1475,7 +1475,7 @@ static FAudioEffectChain* FAudioGMS_INTERNAL_CreateFAudioEffectChain(FAudioGMS_E default: Log("Unknown effect type! Something is very wrong!"); - return; + return NULL; } } @@ -1554,13 +1554,12 @@ void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effec FAPOBase_Release((FAPOBase*)fAudioEffectChain->pEffectDescriptors[i].pEffect); } SDL_free(fAudioEffectChain->pEffectDescriptors); - SDL_free(fAudioEffectChain); + SDL_free(fAudioEffectChain); } } static void FAudioGMS_INTERNAL_EffectChain_Destroy(FAudioGMS_EffectChain *effectChain) { - uint32_t i; if (effectChain != NULL) { device->effectChains[effectChain->id] = NULL;