forked from MoonsideGames/FAudioGMS
effect chain API
parent
b171dd1669
commit
5570687a66
464
src/FAudioGMS.c
464
src/FAudioGMS.c
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@ -142,7 +142,7 @@ static inline uint32_t IdStack_Pop(IdStack* stack)
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return stack->array[stack->count];
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}
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typedef struct BufferQueue
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typedef struct BufferQueue
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{
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uint32_t head;
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uint32_t tail;
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@ -160,9 +160,9 @@ static inline void BufferQueue_Init(BufferQueue* queue, uint32_t size)
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queue->buffers = SDL_malloc(size * sizeof(uint8_t*));
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}
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static inline uint8_t* BufferQueue_Dequeue(BufferQueue *queue)
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static inline uint8_t* BufferQueue_Dequeue(BufferQueue *queue)
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{
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if (queue->tail == queue->head)
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if (queue->tail == queue->head)
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{
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return NULL;
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}
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@ -175,9 +175,9 @@ static inline uint8_t* BufferQueue_Dequeue(BufferQueue *queue)
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return buffer;
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}
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static inline void BufferQueue_Enqueue(BufferQueue *queue, uint8_t* buffer)
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static inline void BufferQueue_Enqueue(BufferQueue *queue, uint8_t* buffer)
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{
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if (((queue->head + 1) % queue->size) == queue->tail)
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if (((queue->head + 1) % queue->size) == queue->tail)
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{
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return;
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}
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@ -225,14 +225,14 @@ typedef struct FAudioGMS_SoundInstance
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float pan;
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float pitch;
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float volume;
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float reverb;
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float lowPassFilter;
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float highPassFilter;
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float bandPassFilter;
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uint8_t reverbAttached;
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FAudioSubmixVoice* reverbVoice;
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FAudioVoiceSends reverbSends;
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uint8_t effectChainAttached;
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FAudioSubmixVoice* effectVoice;
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FAudioVoiceSends effectSends;
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float effectGain;
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uint8_t adjustingVolumeOverTime;
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float targetVolume;
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@ -252,6 +252,24 @@ typedef struct FAudioGMS_SoundInstance
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} soundData;
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} FAudioGMS_SoundInstance;
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typedef enum FAudioGMS_EffectType
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{
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EffectType_Reverb
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} FAudioGMS_EffectType;
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typedef union FAudioGMS_EffectParameters
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{
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FAudioFXReverbParameters reverbParameters;
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} FAudioGMS_EffectParameters;
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typedef struct FAudioGMS_EffectChain
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{
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uint32_t id;
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FAudioEffectChain fAudioEffectChain;
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FAudioGMS_EffectType *effectTypes; /* size equal to effect chain size */
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union FAudioGMS_EffectParameters *effectParameters; /* size equal to effect chain size */
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} FAudioGMS_EffectChain;
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static const float SPEED_OF_SOUND = 343.5f;
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static const float DOPPLER_SCALE = 1.0f;
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static const uint32_t MINIMUM_BUFFER_CHECK = 3;
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@ -278,6 +296,10 @@ typedef struct FAudioGMS_Device
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uint32_t soundInstanceCount;
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IdStack soundInstanceIndexStack;
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FAudioGMS_EffectChain** effectChains;
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uint32_t effectChainCount;
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IdStack effectChainIndexStack;
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float streamStagingBuffer[STREAMING_BUFFER_SIZE];
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double timestep;
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} FAudioGMS_Device;
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@ -310,6 +332,19 @@ static inline FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_LookupSoundInstance(ui
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}
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}
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static inline FAudioGMS_EffectChain* FAudioGMS_INTERNAL_LookupEffectChain(uint32_t id)
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{
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if (id >= 0 && id < device->effectChainCount)
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{
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return device->effectChains[id];
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}
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else
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{
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Log("Invalid EffectChain ID!");
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return NULL;
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}
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}
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void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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{
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device = SDL_malloc(sizeof(FAudioGMS_Device));
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@ -413,6 +448,10 @@ void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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device->soundInstanceCount = 0;
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IdStack_Init(&device->soundInstanceIndexStack);
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device->effectChains = NULL;
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device->effectChainCount = 0;
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IdStack_Init(&device->effectChainIndexStack);
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device->timestep = timestep;
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Log("FAudio initialized successfully!");
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@ -521,118 +560,6 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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return (double)sound->id;
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}
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static void FAudioGMS_INTERNAL_SoundInstance_AttachReverb(FAudioGMS_SoundInstance* instance)
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{
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if (!instance->reverbAttached)
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{
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/* Init reverb */
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FAPO* reverb;
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FAudioCreateReverb(&reverb, 0);
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FAudioEffectChain* reverbChain = SDL_malloc(sizeof(FAudioEffectChain));
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reverbChain->EffectCount = 1;
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reverbChain->pEffectDescriptors = SDL_malloc(sizeof(FAudioEffectDescriptor));
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FAudioEffectDescriptor* reverbDescriptor = reverbChain->pEffectDescriptors;
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reverbDescriptor->InitialState = 1;
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reverbDescriptor->OutputChannels = device->deviceDetails.OutputFormat.Format.nChannels == 6 ? 6 : 1;
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reverbDescriptor->pEffect = reverb;
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FAudio_CreateSubmixVoice(
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device->handle,
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&instance->reverbVoice,
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1, /* omnidirectional reverb */
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device->deviceDetails.OutputFormat.Format.nSamplesPerSec,
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0,
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0,
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NULL,
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reverbChain);
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FAPOBase_Release((FAPOBase*)reverb);
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SDL_free(reverbChain->pEffectDescriptors);
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SDL_free(reverbChain);
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FAudioFXReverbParameters* reverbParams = SDL_malloc(sizeof(FAudioFXReverbParameters));
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reverbParams->WetDryMix = 100.0f;
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reverbParams->ReflectionsDelay = 7;
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reverbParams->ReverbDelay = 11;
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reverbParams->RearDelay = FAUDIOFX_REVERB_DEFAULT_REAR_DELAY;
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reverbParams->PositionLeft = FAUDIOFX_REVERB_DEFAULT_POSITION;
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reverbParams->PositionRight = FAUDIOFX_REVERB_DEFAULT_POSITION;
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reverbParams->PositionMatrixLeft = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
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reverbParams->PositionMatrixRight = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
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reverbParams->EarlyDiffusion = 15;
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reverbParams->LateDiffusion = 15;
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reverbParams->LowEQGain = 8;
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reverbParams->LowEQCutoff = 4;
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reverbParams->HighEQGain = 8;
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reverbParams->HighEQCutoff = 6;
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reverbParams->RoomFilterFreq = 5000.0f;
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reverbParams->RoomFilterMain = -10.0f;
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reverbParams->RoomFilterHF = -1.0f;
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reverbParams->ReflectionsGain = -26.0200005f;
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reverbParams->ReverbGain = 10.0f;
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reverbParams->DecayTime = 1.49000001f;
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reverbParams->Density = 100.0f;
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reverbParams->RoomSize = FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE;
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FAudioVoice_SetEffectParameters(
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instance->reverbVoice,
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0,
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reverbParams,
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sizeof(FAudioFXReverbParameters),
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0);
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SDL_free(reverbParams);
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/* Init reverb sends */
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instance->reverbSends.SendCount = 2;
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instance->reverbSends.pSends = SDL_malloc(2 * sizeof(FAudioSendDescriptor));
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instance->reverbSends.pSends[0].Flags = 0;
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instance->reverbSends.pSends[0].pOutputVoice = device->masteringVoice;
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instance->reverbSends.pSends[1].Flags = 0;
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instance->reverbSends.pSends[1].pOutputVoice = instance->reverbVoice;
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instance->reverbAttached = 1;
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}
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FAudioVoice_SetOutputVoices(
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instance->handle,
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&instance->reverbSends);
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetReverb(FAudioGMS_SoundInstance *instance, float reverb)
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{
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if (!instance->reverbAttached)
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{
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FAudioGMS_INTERNAL_SoundInstance_AttachReverb(instance);
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}
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float* outputMatrix = instance->dspSettings.pMatrixCoefficients;
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outputMatrix[0] = reverb;
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if (instance->dspSettings.SrcChannelCount == 2)
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{
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outputMatrix[1] = reverb;
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}
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FAudioVoice_SetOutputMatrix(
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instance->handle,
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instance->reverbVoice,
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instance->dspSettings.SrcChannelCount,
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1,
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outputMatrix,
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0);
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instance->reverb = reverb;
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundInstance* instance, float lowPassFilter)
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{
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FAudioFilterParameters p;
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@ -747,16 +674,11 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance*
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FAudioVoice_SetVolume(instance->handle, volume, 0);
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}
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static void FAudioGMS_INTERNAL_SoundInstance_SetProperties(FAudioGMS_SoundInstance* instance, double pan, double pitch, double volume, double reverb)
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static void FAudioGMS_INTERNAL_SoundInstance_SetProperties(FAudioGMS_SoundInstance* instance, double pan, double pitch, double volume)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
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FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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if (reverb > 0.0f)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
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}
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}
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static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
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@ -831,8 +753,10 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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instance->reverbAttached = 0;
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instance->reverb = 0.0f;
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instance->effectChainAttached = 0;
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instance->effectVoice = NULL;
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instance->effectGain = 0;
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instance->lowPassFilter = 0.0f;
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instance->highPassFilter = 0.0f;
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instance->bandPassFilter = 0.0f;
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@ -917,7 +841,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance*
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buffer.pContext = NULL;
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FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &buffer, NULL);
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/* We have reached the end of the file! */
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if (sampleCount < STREAMING_BUFFER_SIZE)
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{
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@ -1072,7 +996,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* insta
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instance->soundState = SoundState_Playing;
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}
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void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb)
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void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume)
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{
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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@ -1080,7 +1004,7 @@ void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double p
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
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instance->destroyOnFinish = 1;
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume);
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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}
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else
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@ -1089,7 +1013,7 @@ void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double p
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}
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}
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void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb)
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void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume)
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{
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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@ -1097,7 +1021,7 @@ void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, dou
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
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instance->destroyOnFinish = 1;
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume);
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FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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}
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@ -1107,7 +1031,7 @@ void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, dou
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}
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}
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double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop)
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double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double loop)
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{
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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@ -1115,7 +1039,7 @@ double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
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instance->loop = (uint8_t)loop;
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume);
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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return (double)instance->id;
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}
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@ -1126,7 +1050,7 @@ double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch
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}
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}
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double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop)
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double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double loop)
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{
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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@ -1134,7 +1058,7 @@ double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
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instance->loop = (uint8_t)loop;
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
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FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume);
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FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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return (double)instance->id;
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@ -1254,16 +1178,6 @@ void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume)
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}
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}
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void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, double reverb)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
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}
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}
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void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1451,6 +1365,255 @@ void FAudioGMS_StaticSound_Destroy(double staticSoundID)
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FAudioGMS_INTERNAL_StaticSound_Destroy(sound);
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}
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double FAudioGMS_EffectChain_Create()
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{
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FAudioGMS_EffectChain* effectChain = SDL_malloc(sizeof(FAudioGMS_EffectChain));
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effectChain->fAudioEffectChain.EffectCount = 0;
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effectChain->fAudioEffectChain.pEffectDescriptors = NULL;
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effectChain->effectTypes = NULL;
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effectChain->effectParameters = NULL;
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if (device->effectChainIndexStack.count > 0)
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{
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effectChain->id = IdStack_Pop(&device->effectChainIndexStack);
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}
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else
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{
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effectChain->id = device->effectChainCount;
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device->effectChains = SDL_realloc(device->effectChains, (device->effectChainCount + 1) * sizeof(FAudioGMS_EffectChain*));
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device->effectChainCount += 1;
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}
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device->effectChains[effectChain->id] = effectChain;
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return effectChain->id;
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}
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static void FAudioGMS_INTERNAL_EffectChain_AddReverb(FAudioGMS_EffectChain* effectChain, FAudioFXReverbParameters *reverbParameters)
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{
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FAPO* reverb;
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FAudioCreateReverb(&reverb, 0);
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effectChain->fAudioEffectChain.EffectCount += 1;
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effectChain->fAudioEffectChain.pEffectDescriptors = SDL_realloc(effectChain->fAudioEffectChain.pEffectDescriptors, effectChain->fAudioEffectChain.EffectCount * sizeof(FAudioEffectDescriptor));
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FAudioEffectDescriptor* reverbDescriptor = &effectChain->fAudioEffectChain.pEffectDescriptors[effectChain->fAudioEffectChain.EffectCount - 1];
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reverbDescriptor->InitialState = 1;
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reverbDescriptor->OutputChannels = device->deviceDetails.OutputFormat.Format.nChannels == 6 ? 6 : 1;
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reverbDescriptor->pEffect = reverb;
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effectChain->effectTypes = SDL_realloc(effectChain->effectTypes, effectChain->fAudioEffectChain.EffectCount * sizeof(FAudioGMS_EffectType));
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effectChain->effectTypes[effectChain->fAudioEffectChain.EffectCount - 1] = EffectType_Reverb;
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||||
|
||||
effectChain->effectParameters = SDL_realloc(effectChain->effectParameters, effectChain->fAudioEffectChain.EffectCount * sizeof(FAudioGMS_EffectParameters));
|
||||
SDL_memcpy(&effectChain->effectParameters[effectChain->fAudioEffectChain.EffectCount - 1], reverbParameters, sizeof(FAudioFXReverbParameters));
|
||||
}
|
||||
|
||||
void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID)
|
||||
{
|
||||
FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
if (effectChain != NULL)
|
||||
{
|
||||
FAudioFXReverbParameters reverbParams;
|
||||
|
||||
reverbParams.WetDryMix = 100.0f;
|
||||
reverbParams.ReflectionsDelay = 7;
|
||||
reverbParams.ReverbDelay = 11;
|
||||
reverbParams.RearDelay = FAUDIOFX_REVERB_DEFAULT_REAR_DELAY;
|
||||
reverbParams.PositionLeft = FAUDIOFX_REVERB_DEFAULT_POSITION;
|
||||
reverbParams.PositionRight = FAUDIOFX_REVERB_DEFAULT_POSITION;
|
||||
reverbParams.PositionMatrixLeft = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
|
||||
reverbParams.PositionMatrixRight = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
|
||||
reverbParams.EarlyDiffusion = 15;
|
||||
reverbParams.LateDiffusion = 15;
|
||||
reverbParams.LowEQGain = 8;
|
||||
reverbParams.LowEQCutoff = 4;
|
||||
reverbParams.HighEQGain = 8;
|
||||
reverbParams.HighEQCutoff = 6;
|
||||
reverbParams.RoomFilterFreq = 5000.0f;
|
||||
reverbParams.RoomFilterMain = -10.0f;
|
||||
reverbParams.RoomFilterHF = -1.0f;
|
||||
reverbParams.ReflectionsGain = -26.0200005f;
|
||||
reverbParams.ReverbGain = 10.0f;
|
||||
reverbParams.DecayTime = 1.49000001f;
|
||||
reverbParams.Density = 100.0f;
|
||||
reverbParams.RoomSize = FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE;
|
||||
|
||||
FAudioGMS_INTERNAL_EffectChain_AddReverb(effectChain, &reverbParams);
|
||||
}
|
||||
}
|
||||
|
||||
/* no room filter params because game maker only supports 16 arguments lmao */
|
||||
void FAudioGMS_EffectChain_AddReverb(
|
||||
double effectChainID,
|
||||
double wetDryMix,
|
||||
double reflectionsDelay,
|
||||
double reverbDelay,
|
||||
double earlyDiffusion,
|
||||
double lateDiffusion,
|
||||
double lowEQGain,
|
||||
double lowEQCutoff,
|
||||
double highEQGain,
|
||||
double highEQCutoff,
|
||||
double reflectionsGain,
|
||||
double reverbGain,
|
||||
double decayTime,
|
||||
double density,
|
||||
double roomSize
|
||||
) {
|
||||
FAudioGMS_EffectChain* effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
if (effectChain != NULL)
|
||||
{
|
||||
FAudioFXReverbParameters reverbParams;
|
||||
|
||||
reverbParams.WetDryMix = wetDryMix;
|
||||
reverbParams.ReflectionsDelay = reflectionsDelay;
|
||||
reverbParams.ReverbDelay = reverbDelay;
|
||||
reverbParams.RearDelay = FAUDIOFX_REVERB_DEFAULT_REAR_DELAY;
|
||||
reverbParams.PositionLeft = FAUDIOFX_REVERB_DEFAULT_POSITION;
|
||||
reverbParams.PositionRight = FAUDIOFX_REVERB_DEFAULT_POSITION;
|
||||
reverbParams.PositionMatrixLeft = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
|
||||
reverbParams.PositionMatrixRight = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
|
||||
reverbParams.EarlyDiffusion = earlyDiffusion;
|
||||
reverbParams.LateDiffusion = lateDiffusion;
|
||||
reverbParams.LowEQGain = lowEQGain;
|
||||
reverbParams.LowEQCutoff = lowEQCutoff;
|
||||
reverbParams.HighEQGain = highEQGain;
|
||||
reverbParams.HighEQCutoff = highEQCutoff;
|
||||
reverbParams.RoomFilterFreq = 5000.0f;
|
||||
reverbParams.RoomFilterMain = -10.0f;
|
||||
reverbParams.RoomFilterHF = -1.0f;
|
||||
reverbParams.ReflectionsGain = reflectionsGain;
|
||||
reverbParams.ReverbGain = reverbGain;
|
||||
reverbParams.DecayTime = decayTime;
|
||||
reverbParams.Density = density;
|
||||
reverbParams.RoomSize = roomSize;
|
||||
|
||||
FAudioGMS_INTERNAL_EffectChain_AddReverb(effectChain, &reverbParams);
|
||||
}
|
||||
}
|
||||
|
||||
void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain)
|
||||
{
|
||||
FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
|
||||
FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
uint32_t i;
|
||||
|
||||
if (instance != NULL && effectChain != NULL)
|
||||
{
|
||||
if (!instance->effectChainAttached)
|
||||
{
|
||||
FAudio_CreateSubmixVoice(
|
||||
device->handle,
|
||||
&instance->effectVoice,
|
||||
1, /* FIXME: is this correct? */
|
||||
device->deviceDetails.OutputFormat.Format.nSamplesPerSec,
|
||||
0,
|
||||
0,
|
||||
NULL,
|
||||
&effectChain->fAudioEffectChain);
|
||||
|
||||
instance->effectSends.SendCount = 2;
|
||||
instance->effectSends.pSends = SDL_malloc(2 * sizeof(FAudioSendDescriptor));
|
||||
|
||||
instance->effectSends.pSends[0].Flags = 0;
|
||||
instance->effectSends.pSends[0].pOutputVoice = device->masteringVoice;
|
||||
instance->effectSends.pSends[1].Flags = 0;
|
||||
instance->effectSends.pSends[1].pOutputVoice = instance->effectVoice;
|
||||
|
||||
instance->effectChainAttached = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
FAudioVoice_SetEffectChain(
|
||||
instance->effectVoice,
|
||||
&effectChain->fAudioEffectChain);
|
||||
}
|
||||
|
||||
for (i = 0; i < effectChain->fAudioEffectChain.EffectCount; i += 1)
|
||||
{
|
||||
uint32_t parametersSize;
|
||||
void *parameters;
|
||||
|
||||
switch (effectChain->effectTypes[i])
|
||||
{
|
||||
case EffectType_Reverb:
|
||||
parametersSize = sizeof(FAudioFXReverbParameters);
|
||||
parameters = &effectChain->effectParameters[i].reverbParameters;
|
||||
break;
|
||||
|
||||
default:
|
||||
Log("Unknown effect type! Something is very wrong!");
|
||||
}
|
||||
|
||||
FAudioVoice_SetEffectParameters(
|
||||
instance->effectVoice,
|
||||
i,
|
||||
parameters,
|
||||
parametersSize,
|
||||
0);
|
||||
}
|
||||
|
||||
FAudioVoice_SetOutputVoices(
|
||||
instance->handle,
|
||||
&instance->effectSends);
|
||||
|
||||
/* TODO: move this to a different API call */
|
||||
float *outputMatrix = instance->dspSettings.pMatrixCoefficients;
|
||||
|
||||
outputMatrix[0] = effectGain;
|
||||
if (instance->dspSettings.SrcChannelCount == 2)
|
||||
{
|
||||
outputMatrix[1] = effectGain;
|
||||
}
|
||||
|
||||
FAudioVoice_SetOutputMatrix(
|
||||
instance->handle,
|
||||
instance->effectVoice,
|
||||
instance->dspSettings.SrcChannelCount,
|
||||
1,
|
||||
outputMatrix,
|
||||
0);
|
||||
|
||||
instance->effectGain = effectGain;
|
||||
}
|
||||
}
|
||||
|
||||
static void FAudioGMS_INTERNAL_EffectChain_Destroy(FAudioGMS_EffectChain *effectChain)
|
||||
{
|
||||
uint32_t i;
|
||||
if (effectChain != NULL)
|
||||
{
|
||||
device->effectChains[effectChain->id] = NULL;
|
||||
IdStack_Push(&device->effectChainIndexStack, effectChain->id);
|
||||
|
||||
for (i = 0; i < effectChain->fAudioEffectChain.EffectCount; i += 1)
|
||||
{
|
||||
FAPOBase_Release((FAPOBase*)effectChain->fAudioEffectChain.pEffectDescriptors[i].pEffect);
|
||||
}
|
||||
|
||||
SDL_free(effectChain->effectParameters);
|
||||
SDL_free(effectChain->effectTypes);
|
||||
SDL_free(effectChain->fAudioEffectChain.pEffectDescriptors);
|
||||
SDL_free(effectChain);
|
||||
}
|
||||
}
|
||||
|
||||
void FAudioGMS_EffectChain_Destroy(double effectChainID)
|
||||
{
|
||||
FAudioGMS_EffectChain *effectChain = FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
if (effectChain != NULL)
|
||||
{
|
||||
FAudioGMS_INTERNAL_EffectChain_Destroy(effectChain);
|
||||
}
|
||||
}
|
||||
|
||||
void FAudioGMS_Update()
|
||||
{
|
||||
uint32_t i;
|
||||
|
@ -1532,6 +1695,11 @@ void FAudioGMS_Destroy()
|
|||
FAudioGMS_INTERNAL_SoundInstance_Destroy(device->soundInstances[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < device->effectChainCount; i += 1)
|
||||
{
|
||||
FAudioGMS_INTERNAL_EffectChain_Destroy(device->effectChains[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < device->staticSoundCount; i += 1)
|
||||
{
|
||||
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[i]);
|
||||
|
|
|
@ -42,10 +42,10 @@ extern "C" {
|
|||
FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale, double timestep);
|
||||
|
||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
|
||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb); /* automatically frees itself when done! */
|
||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb); /* automatically frees itself when done! */
|
||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
|
||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
|
||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume); /* automatically frees itself when done! */
|
||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume); /* automatically frees itself when done! */
|
||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double loop); /* returns a sound instance ID. must be freed! */
|
||||
FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double loop); /* returns a sound instance ID. must be freed! */
|
||||
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double staticSoundID);
|
||||
|
||||
FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance */
|
||||
|
@ -58,7 +58,6 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double soundInstanceID);
|
|||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, double reverb);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
|
||||
|
@ -73,6 +72,29 @@ FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double sound
|
|||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double soundInstanceID);
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID);
|
||||
|
||||
FAUDIOGMSAPI double FAudioGMS_EffectChain_Create();
|
||||
FAUDIOGMSAPI void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID);
|
||||
FAUDIOGMSAPI void FAudioGMS_EffectChain_AddReverb(
|
||||
double effectChainID,
|
||||
double wetDryMix,
|
||||
double reflectionsDelay,
|
||||
double reverbDelay,
|
||||
double earlyDiffusion,
|
||||
double lateDiffusion,
|
||||
double lowEQGain,
|
||||
double lowEQCutoff,
|
||||
double highEQGain,
|
||||
double highEQCutoff,
|
||||
double reflectionsGain,
|
||||
double reverbGain,
|
||||
double decayTime,
|
||||
double density,
|
||||
double roomSize
|
||||
);
|
||||
FAUDIOGMSAPI void FAudioGMS_EffectChain_Destroy(double effectChainID);
|
||||
|
||||
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
|
||||
|
||||
FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
|
||||
|
||||
FAUDIOGMSAPI void FAudioGMS_StopAll();
|
||||
|
|
Loading…
Reference in New Issue