forked from MoonsideGames/FAudioGMS
cmake
parent
250d54f2d9
commit
4ccbf5c79e
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@ -1,3 +1,4 @@
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.vscode
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.vs
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visualc/x64
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build/
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@ -0,0 +1,135 @@
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# CMake Project for FAudioGMS
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cmake_minimum_required(VERSION 2.8.12)
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project(FAudioGMS C)
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#Options
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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SET(LIB_MAJOR_VERSION "0")
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SET(LIB_MINOR_VERSION "2")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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# By default, we use Release
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message(STATUS "Setting build type to 'Release' as none was specified.")
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set(CMAKE_BUILD_TYPE "Release" CACHE
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STRING "Choose the type of build." FORCE
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)
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# Set the possible values of build type for cmake-gui
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY
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STRINGS "Debug" "Release" "RelWithDebInfo"
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)
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endif()
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# Platform Flags
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if(APPLE)
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set(CMAKE_MACOSX_RPATH ON)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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set(LOBJC "objc")
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elseif(WIN32)
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# "FAudioGMS.dll", not "libFAudioGMS.dll"
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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endif()
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# Source lists
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add_library(FAudioGMS
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#Public header
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src/FAudioGMS.h
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#Source files
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lib/dr_wav.h
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src/FAudioGMS.c
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)
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# FAudio Source lists
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add_library(FAudio STATIC
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# Public Headers
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lib/FAudio/include/F3DAudio.h
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lib/FAudio/include/FACT3D.h
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lib/FAudio/include/FACT.h
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lib/FAudio/include/FAPOBase.h
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lib/FAudio/include/FAPOFX.h
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lib/FAudio/include/FAPO.h
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lib/FAudio/include/FAudioFX.h
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lib/FAudio/include/FAudio.h
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# Internal Headers
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lib/FAudio/src/FACT_internal.h
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lib/FAudio/src/FAudio_internal.h
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lib/FAudio/src/stb.h
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lib/FAudio/src/stb_vorbis.h
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# Source Files
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lib/FAudio/src/F3DAudio.c
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lib/FAudio/src/FACT3D.c
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lib/FAudio/src/FACT.c
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lib/FAudio/src/FACT_internal.c
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lib/FAudio/src/FAPOBase.c
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lib/FAudio/src/FAPOFX.c
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lib/FAudio/src/FAPOFX_echo.c
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lib/FAudio/src/FAPOFX_eq.c
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lib/FAudio/src/FAPOFX_masteringlimiter.c
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lib/FAudio/src/FAPOFX_reverb.c
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lib/FAudio/src/FAudio.c
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lib/FAudio/src/FAudioFX_reverb.c
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lib/FAudio/src/FAudioFX_volumemeter.c
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lib/FAudio/src/FAudio_internal.c
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lib/FAudio/src/FAudio_internal_simd.c
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lib/FAudio/src/FAudio_operationset.c
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lib/FAudio/src/FAudio_platform_sdl2.c
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lib/FAudio/src/FAudio_platform_win32.c
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)
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# Build flags
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if(NOT MSVC)
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set_property(TARGET FAudioGMS PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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set_property(TARGET FAudio PROPERTY COMPILE_FLAGS "-fPIC")
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endif()
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# includes
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target_include_directories(FAudioGMS PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib/FAudio/include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib/SDL/include>
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)
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target_include_directories(FAudio PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib/FAudio/include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib/SDL/include>
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)
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# Soname
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set_target_properties(FAudioGMS PROPERTIES OUTPUT_NAME "FAudioGMS"
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VERSION ${LIB_VERSION}
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SOVERSION ${LIB_MAJOR_VERSION}
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)
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# Internal Dependencies
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target_link_libraries(FAudioGMS PRIVATE FAudio ${LOBJC})
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# SDL2 Dependency
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(FAudioGMS PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_include_directories(FAudio PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(FAudioGMS PUBLIC ${SDL2_LIBRARIES})
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if (TARGET SDL2::SDL2)
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message(STATUS "using TARGET SDL2::SDL2")
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target_link_libraries(FAudioGMS PUBLIC SDL2::SDL2)
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target_link_libraries(FAudio PUBLIC SDL2::SDL2)
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elseif (TARGET SDL2)
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message(STATUS "using TARGET SDL2")
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target_link_libraries(FAudioGMS PUBLIC SDL2)
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target_link_libraries(FAudio PUBLIC SDL2)
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else()
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message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables")
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target_include_directories(FAudioGMS PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_include_directories(FAudio PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(FAudioGMS PUBLIC ${SDL2_LIBRARIES})
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endif()
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endif()
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18
README.md
18
README.md
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@ -46,6 +46,24 @@ I will not be supporting 32-bit Windows. Catch up to 2004 and switch to 64-bit.
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FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
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## Building
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### Windows
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Open the project contained in the `visualc` directory in Visual Studio and build.
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### OSX/Linux
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```sh
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cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_C_COMPILER=/usr/bin/clang -S . -B ./build
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cd ./build
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make
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```
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### Console Platforms
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You will need to show proof of NDA to obtain SDL source for your platform.
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## License
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This library is licensed under the zlib license. See LICENSE file for details.
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@ -692,7 +692,7 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
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double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE(-1.0)
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FAudioGMS_StaticSound* staticSound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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if (staticSound != NULL)
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return;
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}
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instance->emitter->Velocity.x;
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instance->emitter->Velocity.y;
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instance->emitter->Velocity.z;
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instance->emitter->Velocity.x = xVelocity;
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instance->emitter->Velocity.y = yVelocity;
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instance->emitter->Velocity.z = zVelocity;
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}
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}
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uint32_t sampleFrame = instance->handle->src.curBufferOffset / sizeof(float);
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return sampleFrame / instance->format.nSamplesPerSec;
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}
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else
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else
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{
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Log("Invalid sound instance!");
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return -1.0;
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{
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RETURN_ON_NULL_DEVICE()
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetEffectGain(instance, effectGain);
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default:
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Log("Unknown effect type! Something is very wrong!");
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return;
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return NULL;
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}
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}
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FAPOBase_Release((FAPOBase*)fAudioEffectChain->pEffectDescriptors[i].pEffect);
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}
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SDL_free(fAudioEffectChain->pEffectDescriptors);
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SDL_free(fAudioEffectChain);
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SDL_free(fAudioEffectChain);
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}
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}
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static void FAudioGMS_INTERNAL_EffectChain_Destroy(FAudioGMS_EffectChain *effectChain)
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{
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uint32_t i;
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if (effectChain != NULL)
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{
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device->effectChains[effectChain->id] = NULL;
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