forked from MoonsideGames/FAudioGMS
more API goodies
parent
acd1e00abb
commit
39ef3c1043
228
src/FAudioGMS.c
228
src/FAudioGMS.c
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@ -203,6 +203,7 @@ typedef struct FAudioGMS_StaticSound
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uint32_t samplesPerSecond;
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uint32_t loopStart;
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uint32_t loopLength;
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uint32_t lengthInSeconds;
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} FAudioGMS_StaticSound;
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typedef struct FAudioGMS_StreamingSound
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@ -233,6 +234,10 @@ typedef struct FAudioGMS_SoundInstance
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FAudioSubmixVoice* reverbVoice;
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FAudioVoiceSends reverbSends;
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uint8_t adjustingVolumeOverTime;
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float targetVolume;
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float volumeDelta;
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uint8_t isStatic;
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uint8_t destroyOnFinish;
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@ -274,6 +279,7 @@ typedef struct FAudioGMS_Device
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IdStack soundInstanceIndexStack;
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float streamStagingBuffer[STREAMING_BUFFER_SIZE];
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double timestep;
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} FAudioGMS_Device;
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static FAudioGMS_Device* device = NULL;
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@ -304,7 +310,7 @@ static inline FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_LookupSoundInstance(ui
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}
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}
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void FAudioGMS_Init(double spatialDistanceScale)
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void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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{
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device = SDL_malloc(sizeof(FAudioGMS_Device));
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@ -407,6 +413,8 @@ void FAudioGMS_Init(double spatialDistanceScale)
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device->soundInstanceCount = 0;
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IdStack_Init(&device->soundInstanceIndexStack);
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device->timestep = timestep;
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Log("FAudio initialized successfully!");
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printf("Device: %ls", device->deviceDetails.DisplayName);
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fflush(stdout);
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@ -494,6 +502,8 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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sound->loopStart = 0;
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sound->loopLength = 0;
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sound->lengthInSeconds = frameCount / sound->samplesPerSecond;
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if (device->staticSoundIndexStack.count > 0)
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{
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sound->id = IdStack_Pop(&device->staticSoundIndexStack);
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@ -802,6 +812,10 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->soundState = SoundState_Stopped;
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instance->adjustingVolumeOverTime = 0;
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instance->volumeDelta = 0;
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instance->targetVolume = 1;
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instance->is3D = 0;
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instance->emitter = NULL;
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instance->stereoAzimuth[0] = 0.0f;
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@ -1102,19 +1116,20 @@ double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double
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}
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}
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void FAudioGMS_SoundInstance_Play(double id)
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void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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instance->loop = (uint8_t) loop;
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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}
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}
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void FAudioGMS_SoundInstance_Pause(double id)
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void FAudioGMS_SoundInstance_Pause(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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@ -1147,10 +1162,10 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* insta
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}
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}
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void FAudioGMS_SoundInstance_Stop(double id)
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void FAudioGMS_SoundInstance_Stop(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstance* instance)
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@ -1173,12 +1188,52 @@ static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstan
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}
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}
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void FAudioGMS_SoundInstance_StopImmediate(double id)
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void FAudioGMS_SoundInstance_StopImmediate(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
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}
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void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
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}
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}
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void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
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}
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}
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void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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}
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}
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void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, double reverb)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
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}
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}
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void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1201,6 +1256,100 @@ void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, dou
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}
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}
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void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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uint32_t sampleFrame = instance->soundData.staticSound->samplesPerSecond * trackPositionInSeconds;
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FAudioGMS_SoundState currentState = instance->soundState;
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if (currentState == SoundState_Playing)
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{
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
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}
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if (instance->isStatic)
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{
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instance->soundData.staticSound->buffer.PlayBegin = instance->soundData.staticSound->samplesPerSecond * trackPositionInSeconds;
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}
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else
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{
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, sampleFrame);
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}
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if (currentState == SoundState_Playing)
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{
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FAudioGMS_INTERNAL_SoundInstance_Play(instance);
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}
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}
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}
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void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);\
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if (instance != NULL)
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{
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instance->adjustingVolumeOverTime = 1;
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instance->targetVolume = volume;
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instance->volumeDelta = (volume - instance->volume) / (milliseconds / device->timestep);
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}
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}
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double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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return instance->pitch;
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}
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else
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{
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Log("Invalid sound instance!");
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return -1;
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}
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}
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double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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return instance->volume;
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}
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else
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{
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Log("Invalid sound instance!");
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return -1;
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}
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}
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double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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if (instance->isStatic)
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{
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return instance->soundData.staticSound->lengthInSeconds;
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}
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else
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{
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return stb_vorbis_stream_length_in_seconds(instance->soundData.streamingSound.fileHandle);
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}
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}
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else
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{
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Log("Invalid sound instance!");
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return -1;
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}
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}
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void FAudioGMS_SetListenerPosition(double x, double y, double z)
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{
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device->listener.Velocity.x = x - device->listener.Position.x;
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@ -1234,9 +1383,9 @@ static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* in
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}
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}
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void FAudioGMS_SoundInstance_Destroy(double id)
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void FAudioGMS_SoundInstance_Destroy(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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@ -1244,9 +1393,9 @@ void FAudioGMS_SoundInstance_Destroy(double id)
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}
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}
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void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
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void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID)
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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@ -1266,16 +1415,10 @@ static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
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}
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}
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void FAudioGMS_StaticSound_Destroy(double id)
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void FAudioGMS_StaticSound_Destroy(double staticSoundID)
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{
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if (id >= 0 && id < device->staticSoundCount)
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{
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FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
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}
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else
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{
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Log("Invalid ID for destroy!");
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}
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FAudioGMS_StaticSound *sound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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FAudioGMS_INTERNAL_StaticSound_Destroy(sound);
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}
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void FAudioGMS_Update()
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@ -1293,6 +1436,33 @@ void FAudioGMS_Update()
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FAudioGMS_INTERNAL_Apply3D(instance);
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}
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if (instance->adjustingVolumeOverTime)
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{
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float volume = instance->volume + instance->volumeDelta;
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if (instance->volumeDelta > 0)
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{
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if (volume >= instance->targetVolume)
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{
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volume = instance->targetVolume;
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instance->adjustingVolumeOverTime = 0;
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}
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}
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else if (instance->volumeDelta < 0)
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{
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if (volume <= instance->targetVolume)
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{
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volume = instance->targetVolume;
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instance->adjustingVolumeOverTime = 0;
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}
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}
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else
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{
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instance->adjustingVolumeOverTime = 0;
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}
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FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
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}
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/* Update streaming instance */
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if (!instance->isStatic && instance->soundState == SoundState_Playing)
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{
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@ -1313,9 +1483,19 @@ void FAudioGMS_Update()
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}
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}
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void FAudioGMS_StopAll()
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{
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uint32_t i;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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{
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FAudioGMS_INTERNAL_SoundInstance_StopImmediate(device->soundInstances[i]);
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}
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}
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void FAudioGMS_Destroy()
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{
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uint32_t i = 0;
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uint32_t i;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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{
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@ -39,27 +39,41 @@
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extern "C" {
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#endif /* __cplusplus */
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FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale); /* recommend about 50 for a 2D game, 1 for a 3D game */
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FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale, double timestep);
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FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
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FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb); /* automatically frees itself when done! */
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FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb); /* automatically frees itself when done! */
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FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
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FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
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FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
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FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double staticSoundID);
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FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance */
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, double reverb);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_StopAll();
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FAUDIOGMSAPI void FAudioGMS_Update();
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FAUDIOGMSAPI void FAudioGMS_Destroy();
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