forked from MoonsideGames/FAudioGMS-Docs
Adds "Essentials" function page
parent
99f750c595
commit
b9751a5f88
|
@ -0,0 +1,32 @@
|
|||
## `FAudioGMS_Init(spatialDistanceScale, timestep)`
|
||||
|
||||
**Returns:** N/A (`undefined`)
|
||||
|
||||
|Argument |Datatype|Description |
|
||||
|----------------------|--------|------------------------------------------------------|
|
||||
|`spatialDistanceScale`|number | |
|
||||
|`timestep` |number | |
|
||||
|
||||
!> `FAudioGMS_Init()` must be called once at the very start of your game.
|
||||
|
||||
|
||||
|
||||
## `FAudioGMS_Update()`
|
||||
|
||||
**Returns:** N/A (`undefined`)
|
||||
|
||||
|Argument|Datatype|Description|
|
||||
|--------|--------|-----------|
|
||||
|None | | |
|
||||
|
||||
!> `FAudioGMS_Init()` must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen.
|
||||
|
||||
|
||||
|
||||
## `FAudioGMS_Destroy()`
|
||||
|
||||
**Returns:** N/A (`undefined`)
|
||||
|
||||
|Argument|Datatype|Description|
|
||||
|--------|--------|-----------|
|
||||
|None | | |
|
|
@ -0,0 +1,63 @@
|
|||
## [Essentials](Functions-(Essentials))
|
||||
|
||||
!> `FAudioGMS_Init()` and `FAudioGMS_Destroy()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance.
|
||||
|
||||
- `FAudioGMS_Init(spatialDistanceScale, timestep)`
|
||||
- `FAudioGMS_Update()`
|
||||
- `FAudioGMS_Destroy()`
|
||||
|
||||
|
||||
|
||||
## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
|
||||
|
||||
- `FAudioGMS_StaticSound_LoadWAV(filePath)`
|
||||
- `FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)`
|
||||
- `FAudioGMS_StaticSound_Destroy(staticSoundID)`
|
||||
- `FAudioGMS_StreamingSound_LoadOGG(filepath)`
|
||||
|
||||
|
||||
|
||||
## [Sound Instances](Functions-(Sound-Instances))
|
||||
|
||||
- `FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`
|
||||
- `FAudioGMS_SoundInstance_Pause(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_Stop(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`
|
||||
- `FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`
|
||||
- `FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`
|
||||
- `FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`
|
||||
- `FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`
|
||||
- `FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`
|
||||
- `FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
|
||||
- `FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`
|
||||
- `FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`
|
||||
- `FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`
|
||||
- `FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_Destroy(soundInstanceID)`
|
||||
- `FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`
|
||||
|
||||
|
||||
|
||||
## [Effect Chains](Functions-(Effect-Chains))
|
||||
|
||||
- `FAudioGMS_EffectChain_Create()`
|
||||
- `FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`
|
||||
- `FAudioGMS_EffectChain_AddReverb(...)`
|
||||
- `FAudioGMS_EffectChain_Destroy(effectChainID)`
|
||||
- `FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
|
||||
- `FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
|
||||
- `FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`
|
||||
- `FAudioGMS_SetMasteringEffectGain(effectGain)`
|
||||
|
||||
|
||||
|
||||
## [Global Properties](Functions-(Global-Properties))
|
||||
|
||||
- `FAudioGMS_SetListenerPosition(x, y, z)`
|
||||
- `FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`
|
||||
- `FAudioGMS_PauseAll()`
|
||||
- `FAudioGMS_ResumeAll()`
|
||||
- `FAudioGMS_StopAll`
|
Loading…
Reference in New Issue