forked from MoonsideGames/FAudioGMS-Docs
add SetLoopPoints
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@ -145,6 +145,22 @@ Jumps to a fixed position in the sound instance's audio asset. This is useful fo
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## `~_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|------------------------|--------|--------------------------------------------------------|
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|`soundInstanceID` |number |Sound instance to target |
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|`loopStartInMilliseconds` |number |Start of the loop, in milliseconds |
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|`loopEndInMilliseconds` |number |End of the loop, in milliseconds |
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Loops over a specific region of the sound instance. This is useful for dynamic audio.
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!> This function must be called BEFORE calling `FAudioGMS_SoundInstance_Play` or it will not behave as you expect.
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## `~_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
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## `~_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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