From 1df246b8e726382c165bf7b3c39b5217f0fbecf9 Mon Sep 17 00:00:00 2001 From: Juju Adams Date: Tue, 2 Nov 2021 22:35:58 +0000 Subject: [PATCH] Update Function-Index.md --- docs/latest/Function-Index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/latest/Function-Index.md b/docs/latest/Function-Index.md index 70bef99..68739d1 100644 --- a/docs/latest/Function-Index.md +++ b/docs/latest/Function-Index.md @@ -1,6 +1,6 @@ ## [Essentials](Functions-(Essentials)) -!> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. +!> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. If in doubt, place the `AUDIO` object in the first room in your game. - [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=_initspatialdistancescale-timestep) - [`FAudioGMS_Update()`](Functions-(Essentials)?id=_update)