FAudioGMS-Docs/docs/latest/Function-Index.md

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## [Essentials](Functions-(Essentials))
!> `FAudioGMS_Init()` and `FAudioGMS_Destroy()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance.
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- [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=faudiogms_initspatialdistancescale-timestep)
- [`FAudioGMS_Update()`](Functions-(Essentials)?id=faudiogms_update)
- [`FAudioGMS_Destroy()`](Functions-(Essentials)?id=faudiogms_destroy)
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## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
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- [`FAudioGMS_StaticSound_LoadWAV(filePath)`]()
- [`FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)`]()
- [`FAudioGMS_StaticSound_Destroy(staticSoundID)`]()
- [`FAudioGMS_StreamingSound_LoadOGG(filepath)`]()
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## [Sound Instances](Functions-(Sound-Instances))
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- [`FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`]()
- [`FAudioGMS_SoundInstance_Pause(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_Stop(soundInstanceID)`]()
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- [`FAudioGMS_SoundInstance_Destroy(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`]()
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- [`FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`]()
- [`FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`]()
- [`FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`]()
- [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`]()
- [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`]()
- [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`]()
- [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`]()
- [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`]()
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## [Effect Chains](Functions-(Effect-Chains))
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- [`FAudioGMS_EffectChain_Create()`]()
- [`FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`]()
- [`FAudioGMS_EffectChain_AddReverb(...)`]()
- [`FAudioGMS_EffectChain_Destroy(effectChainID)`]()
- [`FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`]()
- [`FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectGain(effectGain)`]()
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## [Global Behaviours](Functions-(Global-Behaviours))
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- [`FAudioGMS_SetListenerPosition(x, y, z)`]()
- [`FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`]()
- [`FAudioGMS_PauseAll()`]()
- [`FAudioGMS_ResumeAll()`]()
- [`FAudioGMS_StopAll`]()