forked from MoonsideGames/MoonTools.Bonk
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Numerics;
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using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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/// <summary>
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/// A Minkowski difference between two shapes.
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/// </summary>
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public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
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{
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private IShape2D ShapeA { get; }
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private Transform2D TransformA { get; }
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private IShape2D ShapeB { get; }
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private Transform2D TransformB { get; }
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public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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ShapeA = shapeA;
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TransformA = transformA;
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ShapeB = shapeB;
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TransformB = transformB;
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}
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public Vector2 Support(Vector2 direction)
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{
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return ShapeA.Support(direction, TransformA) - ShapeB.Support(-direction, TransformB);
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}
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public override bool Equals(object other)
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{
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return other is MinkowskiDifference minkowskiDifference && Equals(minkowskiDifference);
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}
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public bool Equals(MinkowskiDifference other)
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{
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return
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ShapeA == other.ShapeA &&
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TransformA == other.TransformA &&
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ShapeB == other.ShapeB &&
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TransformB == other.TransformB;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(ShapeA, TransformA, ShapeB, TransformB);
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}
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public static bool operator ==(MinkowskiDifference a, MinkowskiDifference b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(MinkowskiDifference a, MinkowskiDifference b)
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{
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return !(a == b);
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}
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}
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}
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