forked from MoonsideGames/MoonTools.Bonk
70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A Circle is a shape defined by a radius.
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/// </summary>
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public struct Circle : IShape2D, IEquatable<IShape2D>
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{
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public int Radius { get; private set; }
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public Circle(int radius)
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{
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Radius = radius;
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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}
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public AABB AABB(Transform2D transform2D)
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{
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return new AABB(
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transform2D.Position.X - Radius * transform2D.Scale.X,
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transform2D.Position.Y - Radius * transform2D.Scale.Y,
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transform2D.Position.X + Radius * transform2D.Scale.X,
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transform2D.Position.Y + Radius * transform2D.Scale.Y
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);
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}
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public override bool Equals(object obj)
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{
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if (obj is Circle other)
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{
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return Equals(other);
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}
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return false;
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}
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public bool Equals(IShape2D other)
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{
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if (other is Circle circle)
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{
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return Radius == circle.Radius;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return 598075851 + Radius.GetHashCode();
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}
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public static bool operator ==(Circle a, Circle b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Circle a, Circle b)
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{
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return !(a == b);
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}
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}
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}
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