forked from MoonsideGames/MoonTools.Bonk
105 lines
3.0 KiB
C#
105 lines
3.0 KiB
C#
using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A Shape defined by an arbitrary collection of vertices.
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/// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices.
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/// </summary>
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public struct Polygon : IShape2D, IEquatable<Polygon>
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{
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private ImmutableArray<Position2D> vertices;
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public IEnumerable<Position2D> Vertices { get { return vertices; } }
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public int VertexCount { get { return vertices.Length; } }
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// vertices are local to the origin
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public Polygon(IEnumerable<Position2D> vertices) // TODO: remove this, params is bad because it allocates an array
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{
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this.vertices = vertices.ToImmutableArray();
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}
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public Polygon(ImmutableArray<Position2D> vertices)
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{
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this.vertices = vertices;
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var maxDotProduct = float.NegativeInfinity;
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var maxVertex = vertices[0].ToVector2();
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foreach (var vertex in Vertices)
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{
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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var dot = Vector2.Dot(transformed, direction);
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if (dot > maxDotProduct)
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{
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maxVertex = transformed;
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maxDotProduct = dot;
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}
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}
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return maxVertex;
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}
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public AABB AABB(Transform2D Transform2D)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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}
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public override bool Equals(object obj)
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{
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return obj is IShape2D other && Equals(other);
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}
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public bool Equals(IShape2D other)
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{
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return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle));
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}
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public bool Equals(Polygon other)
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{
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var q = from a in vertices
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join b in other.Vertices on a equals b
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select a;
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return vertices.Length == other.VertexCount && q.Count() == vertices.Length;
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}
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public bool Equals(Rectangle rectangle)
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{
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return RectanglePolygonComparison.Equals(this, rectangle);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Vertices);
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}
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public static bool operator ==(Polygon a, Polygon b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Polygon a, Polygon b)
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{
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return !(a == b);
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}
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public static bool operator ==(Polygon a, Rectangle b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Polygon a, Rectangle b)
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{
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return !(a == b);
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}
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}
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}
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