forked from MoonsideGames/MoonTools.Bonk
85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public class SpatialHash<T> where T : IEquatable<T>
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{
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private readonly int cellSize;
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private readonly Dictionary<int, Dictionary<int, HashSet<T>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<T>>>();
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private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
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public SpatialHash(int cellSize)
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{
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this.cellSize = cellSize;
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}
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private (int, int) Hash(float x, float y)
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{
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return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
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}
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public void Insert(T id, IShape2D shape, Transform2D transform2D)
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{
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (int j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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if (!hashDictionary.ContainsKey(i))
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{
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hashDictionary.Add(i, new Dictionary<int, HashSet<T>>());
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}
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if (!hashDictionary[i].ContainsKey(j))
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{
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hashDictionary[i].Add(j, new HashSet<T>());
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}
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hashDictionary[i][j].Add(id);
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IDLookup[id] = (shape, transform2D);
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}
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}
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}
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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{
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (int j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
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{
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foreach (var t in hashDictionary[i][j])
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{
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(t)) { yield return (t, otherShape, otherTransform); }
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}
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}
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}
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}
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}
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public void Clear()
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{
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foreach (var innerDict in hashDictionary.Values)
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{
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foreach (var set in innerDict.Values)
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{
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set.Clear();
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}
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}
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IDLookup.Clear();
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}
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}
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} |