MoonTools.Bonk/Bonk/Shapes/Point.cs

63 lines
1.5 KiB
C#

using System;
using System.Linq;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct Point : IShape2D, IEquatable<Point>
{
private Position2D position;
public Point(Position2D position)
{
this.position = position;
}
public Point(int x, int y)
{
this.position = new Position2D(x, y);
}
public AABB AABB(Transform2D transform)
{
return Bonk.AABB.FromTransformedVertices(Enumerable.Repeat<Position2D>(position, 1), transform);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(position.ToVector2(), transform.TransformMatrix);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Point otherPoint && Equals(otherPoint);
}
public bool Equals(Point other)
{
return position == other.position;
}
public override int GetHashCode()
{
return HashCode.Combine(position);
}
public static bool operator ==(Point a, Point b)
{
return a.Equals(b);
}
public static bool operator !=(Point a, Point b)
{
return !(a == b);
}
}
}