MoonTools.Bonk/Bonk/Shapes/Line.cs

76 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
/// <summary>
/// A line is a shape defined by exactly two points in space.
/// </summary>
public struct Line : IShape2D, IEquatable<Line>
{
private Position2D v0;
private Position2D v1;
public IEnumerable<Position2D> Vertices
{
get
{
yield return v0;
yield return v1;
}
}
public Line(Position2D start, Position2D end)
{
v0 = start;
v1 = end;
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
TransformedStart :
TransformedEnd;
}
public AABB AABB(Transform2D Transform2D)
{
return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Line otherLine && Equals(otherLine);
}
public bool Equals(Line other)
{
return (v0 == other.v0 && v1 == other.v1) || (v1 == other.v0 && v0 == other.v1);
}
public override int GetHashCode()
{
return HashCode.Combine(v0, v1);
}
public static bool operator ==(Line a, Line b)
{
return a.Equals(b);
}
public static bool operator !=(Line a, Line b)
{
return !(a == b);
}
}
}