forked from MoonsideGames/MoonTools.Bonk
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System;
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using System.Numerics;
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using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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/// <summary>
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/// A Point is "that which has not part". All points by themselves are identical.
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/// </summary>
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public struct Point : IShape2D, IEquatable<Point>
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{
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public AABB AABB { get; }
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public AABB TransformedAABB(Transform2D transform)
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{
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return AABB.Transformed(AABB, transform);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Vector2.Zero, transform.TransformMatrix);
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}
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public override bool Equals(object obj)
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{
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return obj is IShape2D other && Equals(other);
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}
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public bool Equals(IShape2D other)
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{
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return other is Point otherPoint && Equals(otherPoint);
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}
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public bool Equals(Point other)
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{
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return true;
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}
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public override int GetHashCode()
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{
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return 0;
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}
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public static bool operator ==(Point a, Point b)
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{
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return true;
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}
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public static bool operator !=(Point a, Point b)
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{
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return false;
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}
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}
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}
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