forked from MoonsideGames/MoonTools.Bonk
				
			
		
			
				
	
	
		
			109 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
| using System.Linq;
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| using System.Collections.Generic;
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| using System.Numerics;
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| using MoonTools.Core.Structs;
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| using MoreLinq;
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| using System;
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| 
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| namespace MoonTools.Core.Bonk
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| {
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|     /// <summary>
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|     /// A simplex is a shape with up to n - 2 vertices in the nth dimension.
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|     /// </summary>
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|     public struct Simplex2D : IShape2D, IEquatable<Simplex2D>
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|     {
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|         private Vector2 a;
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|         private Vector2? b;
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|         private Vector2? c;
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| 
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|         public Vector2 A => a;
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|         public Vector2? B => b;
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|         public Vector2? C => c;
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| 
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|         public bool ZeroSimplex { get { return !b.HasValue && !c.HasValue; } }
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|         public bool OneSimplex { get { return b.HasValue && !c.HasValue; } }
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|         public bool TwoSimplex { get { return b.HasValue && c.HasValue; } }
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| 
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|         public int Count => TwoSimplex ? 3 : (OneSimplex ? 2 : 1);
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| 
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|         public Simplex2D(Vector2 a)
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|         {
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|             this.a = a;
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|             b = null;
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|             c = null;
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|         }
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| 
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|         public Simplex2D(Vector2 a, Vector2 b)
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|         {
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|             this.a = a;
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|             this.b = b;
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|             c = null;
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|         }
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| 
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|         public Simplex2D(Vector2 a, Vector2 b, Vector2 c)
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|         {
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|             this.a = a;
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|             this.b = b;
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|             this.c = c;
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|         }
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| 
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|         public IEnumerable<Position2D> Vertices
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|         {
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|             get
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|             {
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|                 yield return (Position2D)a;
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|                 if (b.HasValue) { yield return (Position2D)b; }
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|                 if (c.HasValue) { yield return (Position2D)c; }
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|             }
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|         }
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| 
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|         public AABB AABB(Transform2D transform)
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|         {
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|             return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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|         }
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| 
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|         public Vector2 Support(Vector2 direction)
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|         {
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|             return Vertices.MaxBy(vertex => Vector2.Dot(vertex, direction)).First();
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|         }
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| 
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|         public Vector2 Support(Vector2 direction, Transform2D transform)
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|         {
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|             return Vector2.Transform(Support(direction), transform.TransformMatrix);
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|         }
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| 
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|         public override bool Equals(object obj)
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|         {
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|             return obj is IShape2D other && Equals(other);
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|         }
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| 
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|         public bool Equals(IShape2D other)
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|         {
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|             return other is Simplex2D otherSimplex && Equals(otherSimplex);
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|         }
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| 
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|         public bool Equals(Simplex2D other)
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|         {
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|             var q = from a in Vertices
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|                     join b in other.Vertices on a equals b
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|                     select a;
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| 
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|             return Count == other.Count && q.Count() == Count;
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|         }
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| 
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|         public override int GetHashCode()
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|         {
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|             return HashCode.Combine(Vertices);
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|         }
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| 
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|         public static bool operator ==(Simplex2D a, Simplex2D b)
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|         {
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|             return a.Equals(b);
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|         }
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| 
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|         public static bool operator !=(Simplex2D a, Simplex2D b)
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|         {
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|             return !(a == b);
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|         }
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|     }
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| } |