MoonTools.Bonk/Bonk/Shapes/Simplex.cs

109 lines
2.8 KiB
C#

using System.Linq;
using System.Collections.Generic;
using System.Numerics;
using MoonTools.Core.Structs;
using MoreLinq;
using System;
namespace MoonTools.Core.Bonk
{
/// <summary>
/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
/// </summary>
public struct Simplex2D : IShape2D, IEquatable<Simplex2D>
{
private Vector2 a;
private Vector2? b;
private Vector2? c;
public Vector2 A => a;
public Vector2? B => b;
public Vector2? C => c;
public bool ZeroSimplex { get { return !b.HasValue && !c.HasValue; } }
public bool OneSimplex { get { return b.HasValue && !c.HasValue; } }
public bool TwoSimplex { get { return b.HasValue && c.HasValue; } }
public int Count => TwoSimplex ? 3 : (OneSimplex ? 2 : 1);
public Simplex2D(Vector2 a)
{
this.a = a;
b = null;
c = null;
}
public Simplex2D(Vector2 a, Vector2 b)
{
this.a = a;
this.b = b;
c = null;
}
public Simplex2D(Vector2 a, Vector2 b, Vector2 c)
{
this.a = a;
this.b = b;
this.c = c;
}
public IEnumerable<Position2D> Vertices
{
get
{
yield return (Position2D)a;
if (b.HasValue) { yield return (Position2D)b; }
if (c.HasValue) { yield return (Position2D)c; }
}
}
public AABB AABB(Transform2D transform)
{
return Bonk.AABB.FromTransformedVertices(Vertices, transform);
}
public Vector2 Support(Vector2 direction)
{
return Vertices.MaxBy(vertex => Vector2.Dot(vertex, direction)).First();
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(Support(direction), transform.TransformMatrix);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Simplex2D otherSimplex && Equals(otherSimplex);
}
public bool Equals(Simplex2D other)
{
var q = from a in Vertices
join b in other.Vertices on a equals b
select a;
return Count == other.Count && q.Count() == Count;
}
public override int GetHashCode()
{
return HashCode.Combine(Vertices);
}
public static bool operator ==(Simplex2D a, Simplex2D b)
{
return a.Equals(b);
}
public static bool operator !=(Simplex2D a, Simplex2D b)
{
return !(a == b);
}
}
}