forked from MoonsideGames/MoonTools.Bonk
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using System;
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using System.Numerics;
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using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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/// <summary>
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/// A Circle is a shape defined by a radius.
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/// </summary>
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public struct Circle : IShape2D, IEquatable<Circle>
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{
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public int Radius { get; }
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public AABB AABB { get; }
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public Circle(int radius)
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{
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Radius = radius;
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AABB = new AABB(-Radius, -Radius, Radius, Radius);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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}
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public AABB TransformedAABB(Transform2D transform2D)
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{
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return AABB.Transformed(AABB, transform2D);
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}
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public override bool Equals(object obj)
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{
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return obj is IShape2D other && Equals(other);
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}
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public bool Equals(IShape2D other)
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{
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return other is Circle circle && Equals(circle);
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}
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public bool Equals(Circle other)
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{
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return Radius == other.Radius;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Radius);
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}
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public static bool operator ==(Circle a, Circle b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Circle a, Circle b)
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{
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return !(a == b);
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}
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}
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}
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