forked from MoonsideGames/MoonTools.Bonk
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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internal unsafe struct SimplexVertexBuffer
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{
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private const int Size = 35;
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public int Length { get; private set; }
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public SimplexVertexBuffer(IEnumerable<Position2D> positions)
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{
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var i = 0;
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foreach (var position in positions)
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{
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if (i == Size) { break; }
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var vertex = position.ToVector2();
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_simplexXBuffer[i] = vertex.X;
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_simplexYBuffer[i] = vertex.Y;
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i++;
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}
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Length = i;
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}
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public Vector2 this[int key]
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{
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get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]);
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private set
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{
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_simplexXBuffer[key] = value.X;
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_simplexYBuffer[key] = value.Y;
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}
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}
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public void Insert(int index, Vector2 value)
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{
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for (var i = Length; i > index; i--)
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{
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this[i] = this[i - 1];
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}
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this[index] = value;
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Length++;
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}
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private fixed float _simplexXBuffer[Size];
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private fixed float _simplexYBuffer[Size];
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}
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}
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