forked from MoonsideGames/MoonTools.Bonk
84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
using Microsoft.Xna.Framework;
|
|
using MoonTools.Core.Structs;
|
|
using MoonTools.Core.Bonk.Extensions;
|
|
|
|
namespace MoonTools.Core.Bonk
|
|
{
|
|
public static class GJK2D
|
|
{
|
|
/// <summary>
|
|
/// Tests if the two shape-transform pairs are overlapping.
|
|
/// </summary>
|
|
public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
|
{
|
|
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
|
|
var a = minkowskiDifference.Support(Vector2.UnitX);
|
|
var b = minkowskiDifference.Support(-a);
|
|
|
|
return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(new Simplex(minkowskiDifference, a, b));
|
|
}
|
|
|
|
private static bool CheckSimplex(Simplex simplex)
|
|
{
|
|
var a = simplex.DirectionA;
|
|
var b = simplex.DirectionB;
|
|
|
|
var axb = a.Cross(b);
|
|
var c = simplex.Support((b - a).Perpendicular());
|
|
var axc = a.Cross(c);
|
|
var bxc = b.Cross(c);
|
|
var cxb = -bxc;
|
|
|
|
return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(simplex.WithDirections(b, c)) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(simplex.WithDirections(a, c)) : true));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
|
|
/// </summary>
|
|
public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
|
{
|
|
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
|
|
var a = minkowskiDifference.Support(Vector2.UnitX);
|
|
var b = minkowskiDifference.Support(-a);
|
|
|
|
return Vector2.Dot(a, b) > 0 ? (false, default(Simplex)) : Simplex(new Simplex(minkowskiDifference, a, b));
|
|
}
|
|
|
|
private static (bool, Simplex) Simplex(Simplex simplex)
|
|
{
|
|
var a = simplex.DirectionA;
|
|
var b = simplex.DirectionB;
|
|
|
|
if ((b - a) == Vector2.Zero)
|
|
{
|
|
return (false, simplex.WithDirections(a, b));
|
|
}
|
|
else
|
|
{
|
|
var c = simplex.Support((b - a).Perpendicular());
|
|
var axb = a.Cross(b);
|
|
var bxc = b.Cross(c);
|
|
|
|
if (axb.Y > 0 != bxc.Y > 0)
|
|
{
|
|
return Simplex(simplex.WithDirections(b, c));
|
|
}
|
|
else
|
|
{
|
|
var axc = a.Cross(c);
|
|
var cxb = -bxc;
|
|
|
|
if (axc.Y > 0 != cxb.Y > 0)
|
|
{
|
|
return Simplex(simplex.WithDirections(a, b));
|
|
}
|
|
else
|
|
{
|
|
return (true, simplex.WithDirections(a, b));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|