forked from MoonsideGames/MoonTools.Bonk
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk.Extensions;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A simplex is a shape used to calculate overlap. It is defined by a Minkowski difference and two direction vectors.
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/// </summary>
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public struct Simplex : IShape2D
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{
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MinkowskiDifference minkowskiDifference;
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Vector2 directionA;
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Vector2 directionB;
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public Vector2 DirectionA { get { return directionA; } }
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public Vector2 DirectionB { get { return directionB; } }
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public Simplex(MinkowskiDifference minkowskiDifference, Vector2 directionA, Vector2 directionB)
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{
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this.minkowskiDifference = minkowskiDifference;
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this.directionA = directionA;
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this.directionB = directionB;
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}
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public Simplex WithDirections(Vector2 a, Vector2 b)
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{
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return new Simplex(minkowskiDifference, a, b);
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}
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public IEnumerable<Position2D> Vertices
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{
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get
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{
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yield return (Position2D)Support(directionA);
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yield return (Position2D)Support(directionB);
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yield return (Position2D)Support(-(directionB - directionA).Perpendicular());
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}
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}
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public AABB AABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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}
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public bool Equals(IShape2D other)
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{
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if (other is Simplex polytope)
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{
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return minkowskiDifference.Equals(polytope.minkowskiDifference) &&
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directionA == polytope.directionA &&
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directionB == polytope.directionB;
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}
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return false;
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}
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public Vector2 Support(Vector2 direction)
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{
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return minkowskiDifference.Support(direction);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Support(direction), transform.TransformMatrix);
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}
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}
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} |