forked from MoonsideGames/MoonTools.Bonk
65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct Point : IShape2D, IEquatable<Point>
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{
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private Position2D _position;
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public AABB AABB { get; }
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public Point(Position2D position)
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{
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_position = position;
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AABB = new AABB(position, position);
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}
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public Point(int x, int y)
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{
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_position = new Position2D(x, y);
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AABB = new AABB(x, y, x, y);
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}
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public AABB TransformedAABB(Transform2D transform)
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{
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return AABB.Transformed(AABB, transform);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(_position.ToVector2(), transform.TransformMatrix);
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}
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public override bool Equals(object obj)
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{
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return obj is IShape2D other && Equals(other);
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}
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public bool Equals(IShape2D other)
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{
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return other is Point otherPoint && Equals(otherPoint);
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}
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public bool Equals(Point other)
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{
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return _position == other._position;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_position);
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}
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public static bool operator ==(Point a, Point b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Point a, Point b)
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{
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return !(a == b);
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}
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}
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}
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