forked from MoonsideGames/MoonTools.Bonk
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System.Numerics;
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using FluentAssertions;
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using MoonTools.Core.Bonk;
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using MoonTools.Core.Structs;
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using NUnit.Framework;
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namespace Tests
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{
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class SweepTestTest
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{
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[Test]
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public void SweepsThrough()
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{
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var rectangle = new Rectangle(4, 4);
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var transform = new Transform2D(new Position2D(-6, 0));
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var otherRectangle = new Rectangle(4, 4);
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var otherTransform = new Transform2D(new Position2D(6, 0));
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var farthestRectangle = new Rectangle(4, 4);
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var farthestTransform = new Transform2D(new Position2D(12, 0));
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var downRectangle = new Rectangle(12, 4);
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var downTransform = new Transform2D(new Position2D(-6, 20));
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var spatialHash = new SpatialHash<int>(16);
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spatialHash.Insert(1, otherRectangle, otherTransform);
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spatialHash.Insert(2, farthestRectangle, farthestTransform);
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spatialHash.Insert(3, downRectangle, downTransform);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(7, 0), 1, otherRectangle, otherTransform)
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);
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
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SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
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new SweepResult<int, Rectangle>(true, new Vector2(0, 15), 3, downRectangle, downTransform)
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);
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}
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}
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}
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