forked from MoonsideGames/MoonTools.Bonk
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct MultiShape : IHasAABB2D
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{
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public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
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public AABB AABB { get; }
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public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
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{
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ShapeTransformPairs = shapeTransformPairs;
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AABB = AABBFromShapes(shapeTransformPairs);
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}
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public AABB TransformedAABB(Transform2D transform)
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{
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return AABB.Transformed(AABB, transform);
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}
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public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
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{
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foreach (var (shape, shapeTransform) in ShapeTransformPairs)
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{
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yield return (shape, transform.Compose(shapeTransform));
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}
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}
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public bool IsSingleShape<T>() where T : struct, IShape2D
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{
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return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T;
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}
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public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D
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{
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return ((T, Transform2D))ShapeTransformPairs[0];
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}
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private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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{
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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var maxX = float.MinValue;
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var maxY = float.MinValue;
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foreach (var (shape, transform) in shapeTransforms)
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{
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var aabb = shape.TransformedAABB(transform);
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if (aabb.Min.X < minX)
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{
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minX = aabb.Min.X;
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}
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if (aabb.Min.Y < minY)
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{
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minY = aabb.Min.Y;
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}
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if (aabb.Max.X > maxX)
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{
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maxX = aabb.Max.X;
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}
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if (aabb.Max.Y > maxY)
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{
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maxY = aabb.Max.Y;
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}
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}
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return new AABB(minX, minY, maxX, maxY);
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}
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}
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}
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