forked from MoonsideGames/MoonTools.Bonk
100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A Shape defined by an arbitrary collection of vertices.
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/// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices.
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/// </summary>
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public struct Polygon : IShape2D, IEquatable<IShape2D>
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{
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private ImmutableArray<Position2D> vertices;
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public IEnumerable<Position2D> Vertices { get { return vertices == null ? Enumerable.Empty<Position2D>() : vertices; } }
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// vertices are local to the origin
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public Polygon(params Position2D[] vertices) // TODO: remove this, params is bad because it allocates an array
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{
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this.vertices = ImmutableArray.Create<Position2D>(vertices);
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}
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public Polygon(ImmutableArray<Position2D> vertices)
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{
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this.vertices = vertices;
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
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}
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public AABB AABB(Transform2D Transform2D)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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}
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public override bool Equals(object obj)
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{
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if (obj is IShape2D other)
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{
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return Equals(other);
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}
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return false;
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}
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public bool Equals(IShape2D other)
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{
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if (other is Polygon otherPolygon)
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{
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var q = from a in vertices
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join b in otherPolygon.vertices on a equals b
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select a;
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return vertices.Length == otherPolygon.vertices.Length && q.Count() == vertices.Length;
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}
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else if (other is Rectangle rectangle)
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{
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var q = from a in vertices
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join b in rectangle.Vertices on a equals b
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select a;
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return vertices.Length == 4 && q.Count() == vertices.Length;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(vertices, Vertices);
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}
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public static bool operator ==(Polygon a, Polygon b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Polygon a, Polygon b)
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{
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return !(a == b);
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}
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public static bool operator ==(Polygon a, Rectangle b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Polygon a, Rectangle b)
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{
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return !(a == b);
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}
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}
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}
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