forked from MoonsideGames/MoonTools.Bonk
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using System;
|
|
using System.Numerics;
|
|
using MoonTools.Core.Structs;
|
|
|
|
namespace MoonTools.Core.Bonk
|
|
{
|
|
/// <summary>
|
|
/// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle.
|
|
/// </summary>
|
|
public struct Rectangle : IShape2D, IEquatable<Rectangle>
|
|
{
|
|
public AABB AABB { get; }
|
|
public int Width { get; }
|
|
public int Height { get; }
|
|
|
|
public float Right { get; }
|
|
public float Left { get; }
|
|
public float Top { get; }
|
|
public float Bottom { get; }
|
|
public Vector2 BottomLeft { get; }
|
|
public Vector2 TopRight { get; }
|
|
|
|
public Vector2 Min { get; }
|
|
public Vector2 Max { get; }
|
|
|
|
public Rectangle(int left, int top, int width, int height)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
Left = left;
|
|
Right = left + width;
|
|
Top = top;
|
|
Bottom = top + height;
|
|
AABB = new AABB(left, top, Right, Bottom);
|
|
BottomLeft = new Vector2(Left, Bottom);
|
|
TopRight = new Vector2(Top, Right);
|
|
Min = AABB.Min;
|
|
Max = AABB.Max;
|
|
}
|
|
|
|
private Vector2 Support(Vector2 direction)
|
|
{
|
|
if (direction.X >= 0 && direction.Y >= 0)
|
|
{
|
|
return Max;
|
|
}
|
|
else if (direction.X >= 0 && direction.Y < 0)
|
|
{
|
|
return new Vector2(Max.X, Min.Y);
|
|
}
|
|
else if (direction.X < 0 && direction.Y >= 0)
|
|
{
|
|
return new Vector2(Min.X, Max.Y);
|
|
}
|
|
else if (direction.X < 0 && direction.Y < 0)
|
|
{
|
|
return new Vector2(Min.X, Min.Y);
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException("Support vector direction cannot be zero.");
|
|
}
|
|
}
|
|
|
|
public Vector2 Support(Vector2 direction, Transform2D transform)
|
|
{
|
|
Matrix3x2 inverseTransform;
|
|
Matrix3x2.Invert(transform.TransformMatrix, out inverseTransform);
|
|
var inverseDirection = Vector2.TransformNormal(direction, inverseTransform);
|
|
return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
|
|
}
|
|
|
|
public AABB TransformedAABB(Transform2D transform)
|
|
{
|
|
return AABB.Transformed(AABB, transform);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is IShape2D other && Equals(other);
|
|
}
|
|
|
|
public bool Equals(IShape2D other)
|
|
{
|
|
return (other is Rectangle rectangle && Equals(rectangle));
|
|
}
|
|
|
|
public bool Equals(Rectangle other)
|
|
{
|
|
return Min == other.Min && Max == other.Max;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(Min, Max);
|
|
}
|
|
|
|
public static bool operator ==(Rectangle a, Rectangle b)
|
|
{
|
|
return a.Equals(b);
|
|
}
|
|
|
|
public static bool operator !=(Rectangle a, Rectangle b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
|
|
public static bool operator ==(Rectangle a, Polygon b)
|
|
{
|
|
return a.Equals(b);
|
|
}
|
|
|
|
public static bool operator !=(Rectangle a, Polygon b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
}
|
|
}
|