using System;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
///
/// A Circle is a shape defined by a radius.
///
public struct Circle : IShape2D, IEquatable
{
public int Radius { get; }
public Circle(int radius)
{
Radius = radius;
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
}
public AABB AABB(Transform2D transform2D)
{
return new AABB(
transform2D.Position.X - (Radius * transform2D.Scale.X),
transform2D.Position.Y - (Radius * transform2D.Scale.Y),
transform2D.Position.X + (Radius * transform2D.Scale.X),
transform2D.Position.Y + (Radius * transform2D.Scale.Y)
);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Circle circle && Equals(circle);
}
public bool Equals(Circle other)
{
return Radius == other.Radius;
}
public override int GetHashCode()
{
return HashCode.Combine(Radius);
}
public static bool operator ==(Circle a, Circle b)
{
return a.Equals(b);
}
public static bool operator !=(Circle a, Circle b)
{
return !(a == b);
}
}
}