using System; using System.Collections.Generic; using System.Numerics; using MoonTools.Core.Structs; namespace MoonTools.Core.Bonk { /// /// A rectangle is a shape defined by a minimum and maximum X value and a minimum and maximum Y value. /// public struct Rectangle : IShape2D, IEquatable { public int MinX { get; } public int MinY { get; } public int MaxX { get; } public int MaxY { get; } public AABB AABB { get; } public IEnumerable Vertices { get { yield return new Position2D(MinX, MinY); yield return new Position2D(MinX, MaxY); yield return new Position2D(MaxX, MinY); yield return new Position2D(MaxX, MaxY); } } public Rectangle(int minX, int minY, int maxX, int maxY) { MinX = minX; MinY = minY; MaxX = maxX; MaxY = maxY; AABB = new AABB(minX, minY, maxX, maxY); } private Vector2 Support(Vector2 direction) { if (direction.X >= 0 && direction.Y >= 0) { return new Vector2(MaxX, MaxY); } else if (direction.X >= 0 && direction.Y < 0) { return new Vector2(MaxX, MinY); } else if (direction.X < 0 && direction.Y >= 0) { return new Vector2(MinX, MaxY); } else if (direction.X < 0 && direction.Y < 0) { return new Vector2(MinX, MinY); } else { throw new ArgumentException("Support vector direction cannot be zero."); } } public Vector2 Support(Vector2 direction, Transform2D transform) { Matrix4x4 inverseTransform; Matrix4x4.Invert(transform.TransformMatrix, out inverseTransform); var inverseDirection = Vector2.TransformNormal(direction, inverseTransform); return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix); } public AABB TransformedAABB(Transform2D transform) { return AABB.Transformed(AABB, transform); } public override bool Equals(object obj) { return obj is IShape2D other && Equals(other); } public bool Equals(IShape2D other) { return (other is Rectangle rectangle && Equals(rectangle)) || (other is Polygon polygon && Equals(polygon)); } public bool Equals(Rectangle other) { return MinX == other.MinX && MinY == other.MinY && MaxX == other.MaxX && MaxY == other.MaxY; } public bool Equals(Polygon other) { return RectanglePolygonComparison.Equals(other, this); } public override int GetHashCode() { return HashCode.Combine(MinX, MinY, MaxX, MaxY); } public static bool operator ==(Rectangle a, Rectangle b) { return a.Equals(b); } public static bool operator !=(Rectangle a, Rectangle b) { return !(a == b); } } }