using System; using Microsoft.Xna.Framework; using MoonTools.Core.Structs; namespace MoonTools.Core.Bonk { public struct Rectangle : IShape2D, IEquatable { public int MinX { get; } public int MinY { get; } public int MaxX { get; } public int MaxY { get; } private Position2D[] vertices; public Rectangle(int minX, int minY, int maxX, int maxY) { MinX = minX; MinY = minY; MaxX = maxX; MaxY = maxY; vertices = new Position2D[4] { new Position2D(minX, minY), new Position2D(minX, maxY), new Position2D(maxX, minY), new Position2D(maxX, maxY) }; } public Vector2 Support(Vector2 direction, Transform2D transform) { var furthestDistance = float.NegativeInfinity; var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix); foreach (var v in vertices) { var Transform2DedVertex = Vector2.Transform(v, transform.TransformMatrix); var distance = Vector2.Dot(Transform2DedVertex, direction); if (distance > furthestDistance) { furthestDistance = distance; furthestVertex = Transform2DedVertex; } } return furthestVertex; } public AABB AABB(Transform2D Transform2D) { return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D); } public bool Equals(IShape2D other) { if (other is Rectangle rectangle) { return MinX == rectangle.MinX && MinY == rectangle.MinY && MaxX == rectangle.MaxX && MaxY == rectangle.MaxY; } return false; } } }