using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using MoonTools.Core.Structs; using MoreLinq; namespace MoonTools.Core.Bonk { public struct Rectangle : IShape2D, IEquatable { public int MinX { get; } public int MinY { get; } public int MaxX { get; } public int MaxY { get; } private IEnumerable vertices { get { yield return new Position2D(MinX, MinY); yield return new Position2D(MinX, MaxY); yield return new Position2D(MaxX, MinY); yield return new Position2D(MaxX, MaxY); } } public Rectangle(int minX, int minY, int maxX, int maxY) { MinX = minX; MinY = minY; MaxX = maxX; MaxY = maxY; } public Vector2 Support(Vector2 direction, Transform2D transform) { return vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First(); } public AABB AABB(Transform2D Transform2D) { return Bonk.AABB.FromTransformedVertices(vertices, Transform2D); } public bool Equals(IShape2D other) { if (other is Rectangle rectangle) { return MinX == rectangle.MinX && MinY == rectangle.MinY && MaxX == rectangle.MaxX && MaxY == rectangle.MaxY; } return false; } } }