using System; using System.Numerics; using MoonTools.Core.Structs; namespace MoonTools.Core.Bonk { /// /// A Circle is a shape defined by a radius. /// public struct Circle : IShape2D, IEquatable { public int Radius { get; } public Circle(int radius) { Radius = radius; } public Vector2 Support(Vector2 direction, Transform2D transform) { return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); } public AABB AABB(Transform2D transform2D) { return new AABB( transform2D.Position.X - (Radius * transform2D.Scale.X), transform2D.Position.Y - (Radius * transform2D.Scale.Y), transform2D.Position.X + (Radius * transform2D.Scale.X), transform2D.Position.Y + (Radius * transform2D.Scale.Y) ); } public override bool Equals(object obj) { return obj is IShape2D other && Equals(other); } public bool Equals(IShape2D other) { return other is Circle circle && Equals(circle); } public bool Equals(Circle other) { return Radius == other.Radius; } public override int GetHashCode() { return HashCode.Combine(Radius); } public static bool operator ==(Circle a, Circle b) { return a.Equals(b); } public static bool operator !=(Circle a, Circle b) { return !(a == b); } } }