forked from MoonsideGames/MoonTools.Bonk
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1 Commits
Author | SHA1 | Date |
---|---|---|
Evan Hemsley | 4106a76ac9 |
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@ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk
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private readonly int cellSize;
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private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
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private readonly Dictionary<T, IHasAABB2D> IDLookup = new Dictionary<T, IHasAABB2D>();
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public SpatialHash(int cellSize)
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{
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@ -31,10 +31,9 @@ namespace MoonTools.Core.Bonk
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/// </summary>
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/// <param name="id">A unique ID for the shape-transform pair.</param>
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/// <param name="shape"></param>
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/// <param name="transform2D"></param>
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public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
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public void Insert(T id, IHasAABB2D shape)
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{
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var box = shape.TransformedAABB(transform2D);
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var box = shape.AABB;
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var minHash = Hash(box.Min);
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var maxHash = Hash(box.Max);
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@ -57,9 +56,9 @@ namespace MoonTools.Core.Bonk
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/// <summary>
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/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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/// </summary>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
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public IEnumerable<(T, IHasAABB2D)> Retrieve(T id, IHasAABB2D shape)
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{
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var box = shape.TransformedAABB(transform2D);
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var box = shape.AABB;
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var minHash = Hash(box.Min);
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var maxHash = Hash(box.Max);
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@ -72,10 +71,40 @@ namespace MoonTools.Core.Bonk
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{
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foreach (var t in hashDictionary[key])
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{
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
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var otherShape = IDLookup[t];
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if (!id.Equals(t) && AABB.TestOverlap(shape.AABB, otherShape.AABB))
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{
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yield return (t, otherShape, otherTransform);
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yield return (t, otherShape);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Retrieves objects based on a pre-transformed AABB.
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/// </summary>
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/// <param name="aabb">A transformed AABB.</param>
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/// <returns></returns>
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public IEnumerable<(T, IHasAABB2D)> Retrieve(AABB aabb)
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{
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var minHash = Hash(aabb.Min);
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var maxHash = Hash(aabb.Max);
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for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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var key = MakeLong(i, j);
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if (hashDictionary.ContainsKey(key))
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{
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foreach (var t in hashDictionary[key])
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{
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var otherShape = IDLookup[t];
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if (AABB.TestOverlap(aabb, otherShape.AABB))
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{
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yield return (t, otherShape);
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}
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}
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}
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@ -0,0 +1,15 @@
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using System.Collections.Generic;
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namespace MoonTools.Core.Bonk
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{
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public interface ICollisionTestable
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{
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bool TestCollision<T>(ICollisionTestable collisionTestable) where T : struct, IShape2D;
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IEnumerable<TransformedShape2D<T>> TransformedShapes<T>() where T : struct, IShape2D;
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}
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public interface ICollisionTestable<T> : ICollisionTestable where T : struct, IShape2D
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{
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IEnumerable<TransformedShape2D<T>> TransformedShapes { get; }
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}
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}
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@ -1,17 +1,7 @@
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using System;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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namespace MoonTools.Core.Bonk
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{
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public interface IHasAABB2D
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{
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AABB AABB { get; }
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/// <summary>
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/// Returns a bounding box based on the shape.
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/// </summary>
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/// <param name="transform">A Transform for transforming the shape vertices.</param>
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/// <returns>Returns a bounding box based on the shape.</returns>
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AABB TransformedAABB(Transform2D transform);
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}
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}
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@ -13,5 +13,7 @@ namespace MoonTools.Core.Bonk
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/// <param name="transform">A Transform for transforming the shape vertices.</param>
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/// <returns>The farthest point on the edge of the shape along the given direction.</returns>
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Vector2 Support(Vector2 direction, Transform2D transform);
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AABB TransformedAABB(Transform2D transform);
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}
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}
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@ -1,57 +1,50 @@
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using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// A Minkowski difference between two shapes.
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/// </summary>
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public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
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public struct MinkowskiDifference<T, U> : IEquatable<MinkowskiDifference<T, U>> where T : struct, IShape2D where U : struct, IShape2D
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{
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private IShape2D ShapeA { get; }
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private Transform2D TransformA { get; }
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private IShape2D ShapeB { get; }
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private Transform2D TransformB { get; }
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private TransformedShape2D<T> ShapeA { get; }
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private TransformedShape2D<U> ShapeB { get; }
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public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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public MinkowskiDifference(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB)
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{
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ShapeA = shapeA;
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TransformA = transformA;
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ShapeB = shapeB;
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TransformB = transformB;
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}
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public Vector2 Support(Vector2 direction)
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{
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return ShapeA.Support(direction, TransformA) - ShapeB.Support(-direction, TransformB);
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return ShapeA.Support(direction) - ShapeB.Support(-direction);
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}
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public override bool Equals(object other)
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{
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return other is MinkowskiDifference minkowskiDifference && Equals(minkowskiDifference);
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return other is MinkowskiDifference<T, U> minkowskiDifference && Equals(minkowskiDifference);
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}
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public bool Equals(MinkowskiDifference other)
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public bool Equals(MinkowskiDifference<T, U> other)
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{
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return
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ShapeA == other.ShapeA &&
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TransformA == other.TransformA &&
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ShapeB == other.ShapeB &&
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TransformB == other.TransformB;
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ShapeB == other.ShapeB;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(ShapeA, TransformA, ShapeB, TransformB);
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return HashCode.Combine(ShapeA, ShapeB);
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}
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public static bool operator ==(MinkowskiDifference a, MinkowskiDifference b)
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public static bool operator ==(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(MinkowskiDifference a, MinkowskiDifference b)
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public static bool operator !=(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b)
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{
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return !(a == b);
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}
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@ -4,17 +4,30 @@ using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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public struct MultiShape : IHasAABB2D
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public struct MultiShape<TShape2D> : IHasAABB2D, ICollisionTestable<TShape2D> where TShape2D : struct, IShape2D
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{
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public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
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private static ImmutableArray<TransformedShape2D<TShape2D>>.Builder _builder = ImmutableArray.CreateBuilder<TransformedShape2D<TShape2D>>();
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private ImmutableArray<TransformedShape2D<TShape2D>> _transformedShapes;
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public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { return _transformedShapes; } }
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public AABB AABB { get; }
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public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
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public MultiShape(ImmutableArray<(TShape2D, Transform2D)> shapeTransformPairs)
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{
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ShapeTransformPairs = shapeTransformPairs;
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_builder.Clear();
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foreach (var (shape, transform) in shapeTransformPairs)
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{
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_builder.Add(new TransformedShape2D<TShape2D>(shape, transform));
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}
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AABB = AABBFromShapes(shapeTransformPairs);
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_transformedShapes = _builder.ToImmutable();
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AABB = AABBFromShapes(_transformedShapes);
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}
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public MultiShape(ImmutableArray<TransformedShape2D<TShape2D>> transformedShapes)
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{
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_transformedShapes = transformedShapes;
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AABB = AABBFromShapes(transformedShapes);
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}
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public AABB TransformedAABB(Transform2D transform)
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@ -22,24 +35,24 @@ namespace MoonTools.Core.Bonk
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return AABB.Transformed(AABB, transform);
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}
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public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
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public IEnumerable<TransformedShape2D<TShape2D>> Compose(Transform2D transform)
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{
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foreach (var (shape, shapeTransform) in ShapeTransformPairs)
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foreach (var transformedShape in TransformedShapes)
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{
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yield return (shape, transform.Compose(shapeTransform));
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yield return transformedShape.Compose(transform);
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}
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}
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private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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private static AABB AABBFromShapes(IEnumerable<TransformedShape2D<TShape2D>> transformedShapes)
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{
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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var maxX = float.MinValue;
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var maxY = float.MinValue;
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foreach (var (shape, transform) in shapeTransforms)
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foreach (var transformedShape in transformedShapes)
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{
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var aabb = shape.TransformedAABB(transform);
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var aabb = transformedShape.AABB;
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if (aabb.Min.X < minX)
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{
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@ -1,4 +1,6 @@
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using MoonTools.Core.Structs;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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@ -11,52 +13,37 @@ namespace MoonTools.Core.Bonk
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CounterClockwise
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}
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/// <summary>
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/// Tests if two shape-transform pairs are overlapping. Automatically detects fast-path optimizations.
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/// </summary>
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public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
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public static bool TestCollision<T, U>(ICollisionTestable<T> a, ICollisionTestable<U> b) where T : struct, IShape2D where U : struct, IShape2D
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{
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if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
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foreach (var shape in a.TransformedShapes)
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{
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return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
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}
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else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
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{
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return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
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}
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else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
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{
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return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
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}
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else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
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{
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return TestCollision((IShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
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}
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else
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{
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throw new System.ArgumentException("Collision testing requires MultiShapes or IShape2Ds.");
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foreach (var shapeB in b.TransformedShapes)
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{
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return TestCollision(shape, shapeB);
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}
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}
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return false;
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}
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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/// <summary>
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/// Tests if two shape-transform pairs are overlapping.
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/// </summary>
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public static bool TestCollision<T, U>(T shape, Transform2D transform, U shapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D
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{
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if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0)
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{
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return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB);
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}
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else if (shapeA is Point && shapeB is Rectangle && transformB.Rotation == 0)
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{
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return TestPointRectangleOverlap((Point)shapeA, transformA, (Rectangle)shapeB, transformB);
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}
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else if (shapeA is Rectangle && shapeB is Point && transformA.Rotation == 0)
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{
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return TestPointRectangleOverlap((Point)shapeB, transformB, (Rectangle)shapeA, transformA);
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}
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else if (shapeA is Circle circleA && shapeB is Circle circleB && transformA.Scale.X == transformA.Scale.Y && transformB.Scale.X == transformB.Scale.Y)
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{
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return TestCircleOverlap(circleA, transformA, circleB, transformB);
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}
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return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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return TestCollision(new TransformedShape2D<T>(shape, transform), new TransformedShape2D<U>(shapeB, transformB));
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}
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/// <summary>
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/// Tests if two TransformedShapes are overlapping.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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/// <param name="transformedShapeA"></param>
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/// <param name="transformedShapeB"></param>
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/// <returns></returns>
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public static bool TestCollision<T, U>(TransformedShape2D<T> transformedShapeA, TransformedShape2D<U> transformedShapeB) where T : struct, IShape2D where U : struct, IShape2D
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{
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return FindCollisionSimplex(transformedShapeA, transformedShapeB).Item1;
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}
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/// <summary>
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@ -66,13 +53,21 @@ namespace MoonTools.Core.Bonk
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/// <param name="multiShape"></param>
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/// <param name="multiShapeTransform"></param>
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/// <param name="shape"></param>
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/// <param name="shapeTransform"></param>
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/// <returns></returns>
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public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
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public static bool TestCollision<T, U>(MultiShape<T> multiShape, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D
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{
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foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
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foreach (var transformedShape in multiShape.Compose(multiShapeTransform))
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{
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if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
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if (TestCollision(shape, transformedShape)) { return true; }
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}
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return false;
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}
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public static bool TestCollison<T>(IEnumerable<TransformedShape2D<T>> transformedShapes, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D
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{
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foreach (var transformedShape in transformedShapes)
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{
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if (TestCollision(transformedShape.Compose(multiShapeTransform), shape)) { return true; }
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}
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return false;
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}
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|
@ -84,15 +79,10 @@ namespace MoonTools.Core.Bonk
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/// <param name="multiShape"></param>
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/// <param name="multiShapeTransform"></param>
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/// <param name="shape"></param>
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/// <param name="shapeTransform"></param>
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/// <returns></returns>
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public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
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public static bool TestCollision<T, U>(TransformedShape2D<T> shape, MultiShape<U> multiShape, Transform2D multiShapeTransform) where T : struct, IShape2D where U : struct, IShape2D
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{
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foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
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{
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if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
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}
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return false;
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return TestCollision(multiShape, multiShapeTransform, shape);
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}
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/// <summary>
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|
@ -104,13 +94,13 @@ namespace MoonTools.Core.Bonk
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/// <param name="multiShapeB"></param>
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/// <param name="transformB"></param>
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/// <returns></returns>
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public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
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public static bool TestCollision<T, U>(MultiShape<T> multiShapeA, Transform2D transformA, MultiShape<U> multiShapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D
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{
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foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
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foreach (var transformedShapeA in multiShapeA.Compose(transformA))
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{
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foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
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foreach (var transformedShapeB in multiShapeB.Compose(transformB))
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{
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if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
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if (TestCollision(transformedShapeA, transformedShapeB)) { return true; }
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}
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}
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return false;
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@ -120,14 +110,12 @@ namespace MoonTools.Core.Bonk
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/// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
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/// </summary>
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/// <param name="rectangleA"></param>
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/// <param name="transformA"></param>
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/// <param name="rectangleB"></param>
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/// <param name="transformB"></param>
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/// <returns></returns>
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public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)
|
||||
public static bool TestCollision(TransformedShape2D<Rectangle> rectangleA, TransformedShape2D<Rectangle> rectangleB)
|
||||
{
|
||||
var firstAABB = rectangleA.TransformedAABB(transformA);
|
||||
var secondAABB = rectangleB.TransformedAABB(transformB);
|
||||
var firstAABB = rectangleA.AABB;
|
||||
var secondAABB = rectangleB.AABB;
|
||||
|
||||
return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
|
||||
}
|
||||
|
@ -136,33 +124,34 @@ namespace MoonTools.Core.Bonk
|
|||
/// Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation.
|
||||
/// </summary>
|
||||
/// <param name="point"></param>
|
||||
/// <param name="pointTransform"></param>
|
||||
/// <param name="rectangle"></param>
|
||||
/// <param name="rectangleTransform"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform)
|
||||
public static bool TestCollision(TransformedShape2D<Point> point, TransformedShape2D<Rectangle> rectangle)
|
||||
{
|
||||
var transformedPoint = pointTransform.Position;
|
||||
var AABB = rectangle.TransformedAABB(rectangleTransform);
|
||||
var transformedPoint = point.Transform.Position;
|
||||
var AABB = rectangle.AABB;
|
||||
|
||||
return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top;
|
||||
}
|
||||
|
||||
public static bool TestCollision(TransformedShape2D<Rectangle> rectangle, TransformedShape2D<Point> point)
|
||||
{
|
||||
return TestCollision(point, rectangle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fast path for overlapping circles. The circles must have uniform scaling.
|
||||
/// </summary>
|
||||
/// <param name="circleA"></param>
|
||||
/// <param name="transformA"></param>
|
||||
/// <param name="circleB"></param>
|
||||
/// <param name="transformB"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB)
|
||||
public static bool TestCollision(TransformedShape2D<Circle> circleA, TransformedShape2D<Circle> circleB)
|
||||
{
|
||||
var radiusA = circleA.Radius * transformA.Scale.X;
|
||||
var radiusB = circleB.Radius * transformB.Scale.Y;
|
||||
var radiusA = circleA.Shape.Radius * circleA.Transform.Scale.X;
|
||||
var radiusB = circleB.Shape.Radius * circleB.Transform.Scale.Y;
|
||||
|
||||
var centerA = transformA.Position;
|
||||
var centerB = transformB.Position;
|
||||
var centerA = circleA.Transform.Position;
|
||||
var centerB = circleB.Transform.Position;
|
||||
|
||||
var distanceSquared = (centerA - centerB).LengthSquared();
|
||||
var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB);
|
||||
|
@ -173,9 +162,9 @@ namespace MoonTools.Core.Bonk
|
|||
/// <summary>
|
||||
/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
|
||||
/// </summary>
|
||||
public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
||||
public static (bool, Simplex2D) FindCollisionSimplex<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB) where T : struct, IShape2D where U : struct, IShape2D
|
||||
{
|
||||
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
|
||||
var minkowskiDifference = new MinkowskiDifference<T, U>(shapeA, shapeB);
|
||||
var c = minkowskiDifference.Support(Vector2.UnitX);
|
||||
var b = minkowskiDifference.Support(-Vector2.UnitX);
|
||||
return Check(minkowskiDifference, c, b);
|
||||
|
@ -185,7 +174,7 @@ namespace MoonTools.Core.Bonk
|
|||
/// Returns a minimum separating vector in the direction from A to B.
|
||||
/// </summary>
|
||||
/// <param name="simplex">A simplex returned by the GJK algorithm.</param>
|
||||
public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
|
||||
public unsafe static Vector2 Intersect<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Simplex2D simplex) where T : struct, IShape2D where U : struct, IShape2D
|
||||
{
|
||||
if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); }
|
||||
if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); }
|
||||
|
@ -207,7 +196,7 @@ namespace MoonTools.Core.Bonk
|
|||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var edge = FindClosestEdge(winding, simplexVertices);
|
||||
var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
|
||||
var support = CalculateSupport(shapeA, shapeB, edge.normal);
|
||||
var distance = Vector2.Dot(support, edge.normal);
|
||||
|
||||
intersection = edge.normal;
|
||||
|
@ -261,12 +250,12 @@ namespace MoonTools.Core.Bonk
|
|||
return new Edge(closestDistance, closestNormal, closestIndex);
|
||||
}
|
||||
|
||||
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
|
||||
private static Vector2 CalculateSupport<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D
|
||||
{
|
||||
return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
|
||||
return shapeA.Support(direction) - shapeB.Support(-direction);
|
||||
}
|
||||
|
||||
private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
|
||||
private static (bool, Simplex2D) Check<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Vector2 c, Vector2 b) where T : struct, IShape2D where U : struct, IShape2D
|
||||
{
|
||||
var cb = c - b;
|
||||
var c0 = -c;
|
||||
|
@ -274,7 +263,7 @@ namespace MoonTools.Core.Bonk
|
|||
return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
|
||||
}
|
||||
|
||||
private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
|
||||
private static (bool, Simplex2D) DoSimplex<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Simplex2D simplex, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D
|
||||
{
|
||||
var a = minkowskiDifference.Support(direction);
|
||||
var notPastOrigin = Vector2.Dot(a, direction) < 0;
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct TransformedShape2D<TShape2D> : IEquatable<TransformedShape2D<TShape2D>>, ICollisionTestable<TShape2D>, IHasAABB2D where TShape2D : struct, IShape2D
|
||||
{
|
||||
public TShape2D Shape { get; }
|
||||
public Transform2D Transform { get; }
|
||||
public AABB AABB { get; }
|
||||
public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { yield return this; } }
|
||||
|
||||
public TransformedShape2D(TShape2D shape, Transform2D transform)
|
||||
{
|
||||
Shape = shape;
|
||||
Transform = transform;
|
||||
AABB = shape.TransformedAABB(transform);
|
||||
}
|
||||
|
||||
public TransformedShape2D<TShape2D> Compose(Transform2D transform)
|
||||
{
|
||||
return new TransformedShape2D<TShape2D>(Shape, Transform.Compose(transform));
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction)
|
||||
{
|
||||
return Shape.Support(direction, Transform);
|
||||
}
|
||||
|
||||
public void Deconstruct(out TShape2D shape, out Transform2D transform)
|
||||
{
|
||||
shape = Shape;
|
||||
transform = Transform;
|
||||
}
|
||||
|
||||
public bool TestCollision<U>(ICollisionTestable collisionTestable) where U : struct, IShape2D
|
||||
{
|
||||
return NarrowPhase.TestCollision(TransformedShapes, collisionTestable.TransformedShapes);
|
||||
if (collisionTestable is MultiShape<U> multiShape)
|
||||
{
|
||||
return NarrowPhase.TestCollision(this, multiShape);
|
||||
}
|
||||
else if (collisionTestable is TransformedShape2D<U> shape)
|
||||
{
|
||||
return NarrowPhase.TestCollision(this, shape);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TransformedShape2D<TShape2D> d && Equals(d);
|
||||
}
|
||||
|
||||
public bool Equals(TransformedShape2D<TShape2D> other)
|
||||
{
|
||||
return Shape.Equals(other.Shape) &&
|
||||
Transform.Equals(other.Transform);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Shape, Transform);
|
||||
}
|
||||
|
||||
public static bool operator ==(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,67 +13,61 @@ namespace Tests
|
|||
[Test]
|
||||
public void RectangleOverlap()
|
||||
{
|
||||
var squareA = new Rectangle(2, 2);
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var squareB = new Rectangle(2, 2);
|
||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||
var squareA = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform);
|
||||
var squareB = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), new Transform2D(new Vector2(1.5f, 0)));
|
||||
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, squareB);
|
||||
|
||||
result.Should().BeTrue();
|
||||
|
||||
var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex);
|
||||
var intersection = NarrowPhase.Intersect(squareA, squareB, simplex);
|
||||
|
||||
intersection.X.Should().Be(1f);
|
||||
intersection.Y.Should().Be(0);
|
||||
|
||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||
var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
|
||||
|
||||
NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
|
||||
NarrowPhase.TestCollision(squareA.Compose(movedTransform), squareB).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CircleOverlap()
|
||||
{
|
||||
var circleA = new Circle(2);
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var circleB = new Circle(1);
|
||||
var transformB = new Transform2D(new Vector2(1, 1));
|
||||
var circleA = new TransformedShape2D<Circle>(new Circle(2), Transform2D.DefaultTransform);
|
||||
var circleB = new TransformedShape2D<Circle>(new Circle(1), new Transform2D(new Vector2(1, 1)));
|
||||
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB);
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, circleB);
|
||||
|
||||
result.Should().BeTrue();
|
||||
|
||||
var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex);
|
||||
var intersection = NarrowPhase.Intersect(circleA, circleB, simplex);
|
||||
|
||||
var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X);
|
||||
var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y);
|
||||
var ix = (2 * (float)Math.Cos(Math.PI / 4)) - ((1 * (float)Math.Cos(5 * Math.PI / 4)) + 1);
|
||||
var iy = (2 * (float)Math.Sin(Math.PI / 4)) - ((1 * (float)Math.Sin(5 * Math.PI / 4)) + 1);
|
||||
|
||||
intersection.X.Should().BeApproximately(ix, 0.01f);
|
||||
intersection.Y.Should().BeApproximately(iy, 0.01f);
|
||||
|
||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||
var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
|
||||
|
||||
NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
|
||||
NarrowPhase.TestCollision(circleA.Compose(movedTransform), circleB).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LineRectangleOverlap()
|
||||
{
|
||||
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var square = new Rectangle(2, 2);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
var line = new TransformedShape2D<Line>(new Line(new Position2D(-4, -4), new Position2D(4, 4)), Transform2D.DefaultTransform);
|
||||
var square = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform);
|
||||
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, square);
|
||||
|
||||
result.Should().BeTrue();
|
||||
|
||||
var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
|
||||
var intersection = NarrowPhase.Intersect(line, square, simplex);
|
||||
|
||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||
var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
|
||||
|
||||
NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
|
||||
NarrowPhase.TestCollision(line.Compose(movedTransform), square).Should().BeFalse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -408,7 +408,7 @@ namespace Tests
|
|||
var rectangleB = new Rectangle(2, 2);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||
NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -420,14 +420,14 @@ namespace Tests
|
|||
var rectangleB = new Rectangle(2, 2);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||
NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiRectanglesOverlapping()
|
||||
{
|
||||
var multiRectangleA = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
var multiRectangleA = new MultiShape<Rectangle>(
|
||||
ImmutableArray.Create(
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||
|
@ -435,8 +435,8 @@ namespace Tests
|
|||
);
|
||||
var transformA = new Transform2D(new Position2D(5, 0));
|
||||
|
||||
var multiRectangleB = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
var multiRectangleB = new MultiShape<Rectangle>(
|
||||
ImmutableArray.Create(
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
||||
|
@ -450,8 +450,8 @@ namespace Tests
|
|||
[Test]
|
||||
public void MultiRectanglesNotOverlapping()
|
||||
{
|
||||
var multiRectangleA = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
var multiRectangleA = new MultiShape<Rectangle>(
|
||||
ImmutableArray.Create(
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||
|
@ -459,8 +459,8 @@ namespace Tests
|
|||
);
|
||||
var transformA = new Transform2D(new Position2D(5, 0));
|
||||
|
||||
var multiRectangleB = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
var multiRectangleB = new MultiShape<Rectangle>(
|
||||
ImmutableArray.Create(
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
||||
|
@ -470,5 +470,10 @@ namespace Tests
|
|||
|
||||
NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
|
||||
}
|
||||
|
||||
public class SweepTest
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,8 +38,8 @@ namespace Tests
|
|||
var point = new Point();
|
||||
var pointTransform = new Transform2D(new Position2D(8, 8));
|
||||
|
||||
var multiRectangle = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
var multiRectangle = new MultiShape<Rectangle>(
|
||||
ImmutableArray.Create(
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
|
||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
|
||||
|
|
Loading…
Reference in New Issue