forked from MoonsideGames/MoonTools.Bonk
fast AABB transformation
parent
d9bc05ee32
commit
f9df547302
98
Bonk/AABB.cs
98
Bonk/AABB.cs
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Core.Structs;
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@ -10,50 +10,74 @@ namespace MoonTools.Core.Bonk
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/// </summary>
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public struct AABB : IEquatable<AABB>
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{
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public float MinX { get; private set; }
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public float MinY { get; private set; }
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public float MaxX { get; private set; }
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public float MaxY { get; private set; }
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public Vector2 Min { get; private set; }
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public Vector2 Max { get; private set; }
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public float Width { get { return MaxX - MinX; } }
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public float Height { get { return MaxY - MinY; } }
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public float Width { get { return Max.X - Min.X; } }
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public float Height { get { return Max.Y - Min.Y; } }
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public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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float minX = float.MaxValue;
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float minY = float.MaxValue;
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float maxX = float.MinValue;
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float maxY = float.MinValue;
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Min = new Vector2(minX, minY);
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Max = new Vector2(maxX, maxY);
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}
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public AABB(Vector2 min, Vector2 max)
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{
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Min = min;
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Max = max;
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}
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private static Matrix4x4 AbsoluteMatrix(Matrix4x4 matrix)
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{
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return new Matrix4x4
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(
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Math.Abs(matrix.M11), Math.Abs(matrix.M12), Math.Abs(matrix.M13), Math.Abs(matrix.M14),
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Math.Abs(matrix.M21), Math.Abs(matrix.M22), Math.Abs(matrix.M23), Math.Abs(matrix.M24),
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Math.Abs(matrix.M31), Math.Abs(matrix.M32), Math.Abs(matrix.M33), Math.Abs(matrix.M34),
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Math.Abs(matrix.M41), Math.Abs(matrix.M42), Math.Abs(matrix.M43), Math.Abs(matrix.M44)
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);
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}
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public static AABB Transformed(AABB aabb, Transform2D transform)
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{
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var center = (aabb.Min + aabb.Max) / 2f;
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var extent = (aabb.Max - aabb.Min) / 2f;
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var newCenter = Vector2.Transform(center, transform.TransformMatrix);
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var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
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return new AABB(newCenter - newExtent, newCenter + newExtent);
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}
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public static AABB FromVertices(IEnumerable<Position2D> vertices)
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{
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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var maxX = float.MinValue;
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var maxY = float.MinValue;
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foreach (var vertex in vertices)
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{
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var transformedVertex = Vector2.Transform(vertex, transform.TransformMatrix);
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if (transformedVertex.X < minX)
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if (vertex.X < minX)
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{
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minX = transformedVertex.X;
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minX = vertex.X;
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}
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if (transformedVertex.Y < minY)
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if (vertex.Y < minY)
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{
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minY = transformedVertex.Y;
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minY = vertex.Y;
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}
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if (transformedVertex.X > maxX)
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if (vertex.X > maxX)
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{
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maxX = transformedVertex.X;
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maxX = vertex.X;
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}
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if (transformedVertex.Y > maxY)
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if (vertex.Y > maxY)
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{
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maxY = transformedVertex.Y;
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maxY = vertex.Y;
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}
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}
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return new AABB
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{
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MinX = minX,
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MinY = minY,
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MaxX = maxX,
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MaxY = maxY
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};
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return new AABB(minX, minY, maxX, maxY);
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}
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public override bool Equals(object obj)
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@ -63,23 +87,13 @@ namespace MoonTools.Core.Bonk
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public bool Equals(AABB other)
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{
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return MinX == other.MinX &&
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MinY == other.MinY &&
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MaxX == other.MaxX &&
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MaxY == other.MaxY;
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return Min == other.Min &&
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Max == other.Max;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(MinX, MinY, MaxX, MaxY);
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}
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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MinX = minX;
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MinY = minY;
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MaxX = maxX;
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MaxY = maxY;
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return HashCode.Combine(Min, Max);
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}
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public static bool operator ==(AABB left, AABB right)
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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this.cellSize = cellSize;
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}
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private (int, int) Hash(float x, float y)
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private (int, int) Hash(Vector2 position)
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{
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return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
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return ((int)Math.Floor(position.X / cellSize), (int)Math.Floor(position.Y / cellSize));
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}
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/// <summary>
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@ -33,13 +34,13 @@ namespace MoonTools.Core.Bonk
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/// <param name="transform2D"></param>
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public void Insert(T id, IShape2D shape, Transform2D transform2D)
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{
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var box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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var box = shape.TransformedAABB(transform2D);
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var minHash = Hash(box.Min);
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var maxHash = Hash(box.Max);
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for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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for (int j = minHash.Item2; j <= maxHash.Item2; j++)
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for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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{
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if (!hashDictionary.ContainsKey(i))
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{
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@ -62,9 +63,9 @@ namespace MoonTools.Core.Bonk
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/// </summary>
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public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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{
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AABB box = shape.AABB(transform2D);
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var minHash = Hash(box.MinX, box.MinY);
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var maxHash = Hash(box.MaxX, box.MaxY);
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AABB box = shape.TransformedAABB(transform2D);
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var minHash = Hash(box.Min);
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var maxHash = Hash(box.Max);
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for (int i = minHash.Item1; i <= maxHash.Item1; i++)
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{
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@ -6,6 +6,8 @@ namespace MoonTools.Core.Bonk
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{
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public interface IShape2D : IEquatable<IShape2D>
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{
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AABB AABB { get; }
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/// <summary>
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/// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
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/// </summary>
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@ -19,6 +21,6 @@ namespace MoonTools.Core.Bonk
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/// </summary>
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/// <param name="transform">A Transform for transforming the shape vertices.</param>
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/// <returns>Returns a bounding box based on the shape.</returns>
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AABB AABB(Transform2D transform);
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AABB TransformedAABB(Transform2D transform);
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}
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}
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public struct Circle : IShape2D, IEquatable<Circle>
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{
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public int Radius { get; }
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public AABB AABB { get; }
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public Circle(int radius)
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{
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Radius = radius;
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AABB = new AABB(-Radius, -Radius, Radius, Radius);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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}
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public AABB AABB(Transform2D transform2D)
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public AABB TransformedAABB(Transform2D transform2D)
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{
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return new AABB(
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transform2D.Position.X - (Radius * transform2D.Scale.X),
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transform2D.Position.Y - (Radius * transform2D.Scale.Y),
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transform2D.Position.X + (Radius * transform2D.Scale.X),
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transform2D.Position.Y + (Radius * transform2D.Scale.Y)
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);
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return AABB.Transformed(AABB, transform2D);
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}
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public override bool Equals(object obj)
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/// </summary>
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public struct Line : IShape2D, IEquatable<Line>
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{
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private Position2D v0;
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private Position2D v1;
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private Position2D _v0;
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private Position2D _v1;
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public AABB AABB { get; }
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public IEnumerable<Position2D> Vertices
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{
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get
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{
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yield return v0;
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yield return v1;
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yield return _v0;
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yield return _v1;
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}
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}
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public Line(Position2D start, Position2D end)
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{
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v0 = start;
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v1 = end;
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_v0 = start;
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_v1 = end;
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AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
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var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
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return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
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TransformedStart :
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TransformedEnd;
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var transformedStart = Vector2.Transform(_v0, transform.TransformMatrix);
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var transformedEnd = Vector2.Transform(_v1, transform.TransformMatrix);
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return Vector2.Dot(transformedStart, direction) > Vector2.Dot(transformedEnd, direction) ?
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transformedStart :
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transformedEnd;
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB TransformedAABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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return AABB.Transformed(AABB, transform);
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}
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public override bool Equals(object obj)
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public bool Equals(Line other)
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{
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return (v0 == other.v0 && v1 == other.v1) || (v1 == other.v0 && v0 == other.v1);
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return (_v0 == other._v0 && _v1 == other._v1) || (_v1 == other._v0 && _v0 == other._v1);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(v0, v1);
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return HashCode.Combine(_v0, _v1);
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}
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public static bool operator ==(Line a, Line b)
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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{
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public struct Point : IShape2D, IEquatable<Point>
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{
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private Position2D position;
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private Position2D _position;
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public AABB AABB { get; }
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public Point(Position2D position)
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{
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this.position = position;
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_position = position;
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AABB = new AABB(position, position);
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}
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public Point(int x, int y)
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{
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this.position = new Position2D(x, y);
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_position = new Position2D(x, y);
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AABB = new AABB(x, y, x, y);
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}
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public AABB AABB(Transform2D transform)
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public AABB TransformedAABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Enumerable.Repeat<Position2D>(position, 1), transform);
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return AABB.Transformed(AABB, transform);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(position.ToVector2(), transform.TransformMatrix);
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return Vector2.Transform(_position.ToVector2(), transform.TransformMatrix);
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}
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public override bool Equals(object obj)
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public bool Equals(Point other)
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{
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return position == other.position;
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return _position == other._position;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(position);
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return HashCode.Combine(_position);
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}
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public static bool operator ==(Point a, Point b)
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/// </summary>
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public struct Polygon : IShape2D, IEquatable<Polygon>
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{
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private ImmutableArray<Position2D> vertices;
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private ImmutableArray<Position2D> _vertices;
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public AABB AABB { get; }
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public IEnumerable<Position2D> Vertices { get { return vertices; } }
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public IEnumerable<Position2D> Vertices { get { return _vertices; } }
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public int VertexCount { get { return vertices.Length; } }
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public int VertexCount { get { return _vertices.Length; } }
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// vertices are local to the origin
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public Polygon(IEnumerable<Position2D> vertices) // TODO: remove this, params is bad because it allocates an array
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public Polygon(IEnumerable<Position2D> vertices)
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{
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this.vertices = vertices.ToImmutableArray();
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_vertices = vertices.ToImmutableArray();
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AABB = AABB.FromVertices(vertices);
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}
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public Polygon(ImmutableArray<Position2D> vertices)
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{
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this.vertices = vertices;
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_vertices = vertices;
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AABB = AABB.FromVertices(vertices);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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var maxDotProduct = float.NegativeInfinity;
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var maxVertex = vertices[0].ToVector2();
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var maxVertex = _vertices[0].ToVector2();
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foreach (var vertex in Vertices)
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{
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var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
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@ -47,9 +50,9 @@ namespace MoonTools.Core.Bonk
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return maxVertex;
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB TransformedAABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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return AABB.Transformed(AABB, transform);
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}
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public override bool Equals(object obj)
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@ -64,11 +67,11 @@ namespace MoonTools.Core.Bonk
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public bool Equals(Polygon other)
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{
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var q = from a in vertices
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var q = from a in _vertices
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join b in other.Vertices on a equals b
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select a;
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return vertices.Length == other.VertexCount && q.Count() == vertices.Length;
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return _vertices.Length == other.VertexCount && q.Count() == _vertices.Length;
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}
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public bool Equals(Rectangle rectangle)
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using MoonTools.Core.Structs;
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@ -16,6 +15,8 @@ namespace MoonTools.Core.Bonk
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public int MaxX { get; }
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public int MaxY { get; }
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public AABB AABB { get; }
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public IEnumerable<Position2D> Vertices
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{
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get
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@ -33,6 +34,8 @@ namespace MoonTools.Core.Bonk
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MinY = minY;
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MaxX = maxX;
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MaxY = maxY;
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AABB = new AABB(minX, minY, maxX, maxY);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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@ -52,9 +55,9 @@ namespace MoonTools.Core.Bonk
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return maxVertex;
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB TransformedAABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
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return AABB.Transformed(AABB, transform);
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}
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public override bool Equals(object obj)
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@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Core.Structs;
|
||||
|
@ -9,7 +9,7 @@ namespace MoonTools.Core.Bonk
|
|||
/// <summary>
|
||||
/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
|
||||
/// </summary>
|
||||
public struct Simplex2D : IShape2D, IEquatable<Simplex2D>
|
||||
public struct Simplex2D : IEquatable<Simplex2D>
|
||||
{
|
||||
private Vector2 a;
|
||||
private Vector2? b;
|
||||
|
@ -56,11 +56,6 @@ namespace MoonTools.Core.Bonk
|
|||
}
|
||||
}
|
||||
|
||||
public AABB AABB(Transform2D transform)
|
||||
{
|
||||
return Bonk.AABB.FromTransformedVertices(Vertices, transform);
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
{
|
||||
var maxDotProduct = float.NegativeInfinity;
|
||||
|
@ -80,12 +75,7 @@ namespace MoonTools.Core.Bonk
|
|||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is IShape2D other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
return other is Simplex2D otherSimplex && Equals(otherSimplex);
|
||||
return obj is Simplex2D other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(Simplex2D other)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using NUnit.Framework;
|
||||
using NUnit.Framework;
|
||||
using FluentAssertions;
|
||||
|
||||
using MoonTools.Core.Bonk;
|
||||
|
@ -18,7 +18,7 @@ namespace Tests
|
|||
var a = new Point(1, 1);
|
||||
var b = new Point(1, 1);
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Equals(b).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -27,7 +27,7 @@ namespace Tests
|
|||
var a = new Point(1, 1);
|
||||
var b = new Point(-1, 1);
|
||||
|
||||
a.Should().NotBeEquivalentTo(b);
|
||||
a.Equals(b).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -305,7 +305,7 @@ namespace Tests
|
|||
|
||||
var b = new Rectangle(-1, -1, 1, 1);
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Equals(b).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -320,7 +320,7 @@ namespace Tests
|
|||
|
||||
var b = new Rectangle(-1, -1, 1, 1);
|
||||
|
||||
a.Should().NotBeEquivalentTo(b);
|
||||
a.Equals(b).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
Loading…
Reference in New Issue